~~~~~01|Mimic
~~~~~02|Classes|Mimic
#####R=== Mimics ===

#####GDescription
Mimics possess the ability to transform into various creatures using 
special cloaks. While transformed, they lose their intrinsic abilities, 
and gain those of the creature they have transformed into.

See more on *****m_mimic.txt*0[mimicry powers].


#####GStarting Stat Modifiers
Strength         +1
Intelligence     -2
Wisdom           +1
Dexterity        +1
Constitution     +0
Charisma         +1
Bonus Blows       0
Hit Die          +d8
Exp Penalty      40%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  1.000           [0.800]
  Weaponmastery         1.000           [0.800]
  Archery               1.000           [0.700]
  Barehand-combat       1.000           [0.600]
Sneakiness              1.000           [0.800]
  Stealth               1.000           [0.800]
  Disarming             1.000           [0.700]
Magic                   1.000           [0.700]
  Magic-Device          1.000           [1.000]
Spirituality            1.000           [0.500]
  Prayer                0.000           [0.500]
  Music                 0.000           [0.300]
Monster-lore            1.000           [1.100]
  Corpse-preservation   1.000           [0.900]
  Possession            0.000           [0.100]
  Mimicry               1.000           [0.800]

#####GStarting Equipment
A mimic begins the game with:
    A cloak of mimicry [Wolf]
    A potion of healing
    A dagger


    
