# File: al_info.txt


# This file is used to initialize the "lib/raw/al_info.raw" file, which is
# used as the alchemist recipes in ToME

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes.

# Version stamp (required)

V:2.0.0


#Note: when you add anything to this file, you also need to change the M:a
#line of misc.txt. Unlike other files, there is no 'count' entry. The
#easiest and fastest way to find out what to say in misc.txt is:
#
#	grep '^[Ia]:' <al.txt | wc -l
#   you need to add one to the result of the above statement.
#
# Which only works on unix systems. But if you have the misfortune not to
#be working on a unix system, you can use an editor and to a global search
#and replace, searching for I: and then for a:, which will give you a count
#that's a few high, but will still work.


#Format: There's only one kind of line here, and that's the
# Item line. Goes like this:


# I:tval:sval:Qty:essence
#
# The problem here is that it doesn't matter what order things are in.
# Since the tval and sval are specified on each line, the lines that
# describe a particular recipe for a particular item don't have to be
# anywhere even close to each other in the file. This could cause a problem:
# if the same item has two different entries for the same essence, it will
# find one, assume that the player has enough, and display that one in green.
# But when the player goes to make it, they may not have enough. It would also
# cause weird recipe displays, with one essence listed twice. Funny-looking



# Some special tvals:
# 0  Not a tval, used internally by the parser to store the artifact flag essences.
#    We don't currently have any mechanism to control which tvals flags are used on.
# 1  Not actually a tval, used for ego items, in which  case the 'sval' is the e_idx
#    We don't need tvals or svals for ego items, because that information is
#    contained in the e_info record, which the e_idx points us to.
#
# 40 Amulet
# 45 ring
# 55 staff
# 65 wand
# 66 rod tip
# 70 scroll
# 71 potion
# 40 Amulet
# 45 ring
# 55 staff
# 65 wand
# 66 rod tip
# 70 scroll
# 71 potion
# 72 potion2
# 80 Food ('shrooms, etc)

# I:tval:sval:Qty:essence

#**********************Mushrooms***********************

#SV_FOOD_POISON                   0
I:80:0:1:LIFE
I:80:0:8:POISON

#SV_FOOD_BLINDNESS                1
I:80:1:1:LIFE
I:80:1:6:DARKNESS
I:80:1:2:LITE

#SV_FOOD_PARANOIA                 2
I:80:2:1:LIFE
I:80:2:4:KNOWLEDGE
I:80:2:4:CONFUSION

#SV_FOOD_CONFUSION                3
I:80:3:1:LIFE
I:80:3:8:CONFUSION

#SV_FOOD_HALLUCINATION            4
I:80:4:1:LIFE
I:80:4:4:CONFUSION
I:80:4:4:MANA
I:80:4:4:TELEPORT

#SV_FOOD_PARALYSIS                5
I:80:5:1:LIFE
I:80:5:8:FORCE

#SV_FOOD_WEAKNESS                 6
I:80:6:1:LIFE
I:80:6:4:POISON
I:80:6:4:FORCE

#SV_FOOD_SICKNESS                 7
I:80:7:8:LIFE
I:80:7:1:POISON

#SV_FOOD_STUPIDITY                8
I:80:8:1:LIFE
I:80:8:1:MANA
I:80:8:8:KNOWLEDGE

#SV_FOOD_NAIVETY                  9
I:80:9:1:LIFE
I:80:9:1:MANA
I:80:9:4:CONFUSION
I:80:9:4:KNOWLEDGE

#SV_FOOD_UNHEALTH                10
I:80:10:8:LIFE
I:80:10:1:FORCE
I:80:10:1:POISON

#SV_FOOD_DISEASE                 11
I:80:11:1:LIFE
I:80:11:1:TIME
I:80:11:8:POISON

#SV_FOOD_CURE_POISON             12
I:80:12:1:LIFE
I:80:12:8:POISON

#SV_FOOD_CURE_BLINDNESS          13
I:80:13:1:LIFE
I:80:13:6:LITE
I:80:13:2:DARKNESS

#SV_FOOD_CURE_PARANOIA           14
I:80:14:1:LIFE
I:80:14:1:TIME

#SV_FOOD_CURE_CONFUSION          15
I:80:15:1:LIFE
I:80:15:12:KNOWLEDGE

#SV_FOOD_CURE_SERIOUS            16
I:80:16:8:LIFE

#SV_FOOD_RESTORE_STR             17
I:80:17:20:LIFE
I:80:17:2:TIME

#SV_FOOD_RESTORE_CON             18
I:80:18:20:LIFE
I:80:18:2:TIME

#SV_FOOD_RESTORING               19
I:80:19:40:LIFE
I:80:19:4:TIME

#/* many missing mushrooms */
#Note - the comment below appears on the list in defines.h, but I can't find
#any more mushrooms in k_info.txt

#define SV_FOOD_BISCUIT                 32
#define SV_FOOD_JERKY                   33
#define SV_FOOD_RATION                  35
#define SV_FOOD_SLIME_MOLD              36
#define SV_FOOD_WAYBREAD                37
#define SV_FOOD_PINT_OF_ALE             38
#define SV_FOOD_PINT_OF_WINE            39
#define SV_FOOD_ATHELAS                 40
#define SV_FOOD_GREAT_HEALTH            41
#define SV_FOOD_FORTUNE_COOKIE          42



#***************************Artifact Flags************************************
# 
#A:Group:tval:sval:pval:pval?:level:xp
#  The first three describe the required item, they can be left unspecified
#  for no object, or specify starting with tval for increasingly specific
#  objects. 
#  Note: pval? is boolean (0 or 1) if true, then this flag has a
#  variable effect, and we should require more experience and times for 
#  increasing pvals.
#  Note:for tval=TV_CORPSE, sval=corpse type, pval=monster idx,
#  or use f:moster_race_flags, or leave all blank for any corpse at all.
#F:object flag to be set
#D:Description of flag
#x:Description of activation (instead of description of flag, see below)
#d:Description of required item
#p:Description of required item (plural, optional. Illegal if pval != 1)
#a:qty:object_flag_to_be_set Essence_name (not used)

# Note that like I: lines, a: lines can be anywhere and in any order.
# Note: 'flag' is the flag name from a_info.txt, 
#       'monster_race_flag' is from r_info.txt

#The group numbers are 1-5, and the descriptions of the groups
#are hard coded. see cmd7.c


A:1:45:24:1:1:40:5000
F:STR
D:Add to Strength
d:Ring of Strength
p:Rings of Strength

A:1:45:25:1:1:43:5000
F:INT
D:Add to Intelligence
d:Ring of Intelligence
p:Rings of Intelligence

A:1:40:28:1:1:46:5000
F:WIS
D:Add to Wisdom
d:Amulet of Wisdom
p:Amulets of Wisdom

A:1:45:26:1:1:46:5000
F:DEX
D:Add to Dexterity
d:Ring of Dexterity
p:Rings of Dexterity

A:1:45:27:1:1:42:5000
F:CON
D:Add to Constitution
d:Ring of Constitution
p:Rings of Constitution

A:1:40:2:0:1:30:5000
F:CHR
D:Add to Charisma
d:Amulet of Adornment
p:Amulets of Adornment

A:1:45:10:0:0:32:1000
F:SUST_STR
D:Sustain Strength
d:Ring of Sustain Strength

A:1:45:11:0:0:34:1000
F:SUST_INT
D:Sustain Intelligence
d:Ring of Sustain Intelligence

A:1:45:12:0:0:28:1000
F:SUST_WIS
D:Sustain Wisdom
d:Ring of Sustain Wisdom

A:1:45:14:0:0:36:1000
F:SUST_DEX
D:Sustain Dexterity
d:Ring of Sustain Dexterity

A:1:45:13:0:0:36:1000
F:SUST_CON
D:Sustain Constitution
d:Ring of Sustain Constitution

A:1:45:15:0:0:25:1000
F:SUST_CHR
D:Sustain Charisma
d:Ring of Sustain Charisma

A:1:45:31:1:1:40:50000
F:SPEED
D:Speed
d:Ring of Speed
p:Rings of Speed

A:1:45:49:1:1:38:150000
F:BLOWS
D:Extra Attacks
d:Ring of Extra Attacks
p:Rings of Extra Attacks

A:1:30:2:0:1:32:5000
F:STEALTH
D:Stealthy
d:Left Insole from an Used Soft Boot
p:Left Insoles from Used Soft Boots

A:1:36:1:0:1:29:2000
F:SEARCH
D:Adds to Searching
d:Filthy Rag
p:Filthy Rags

A:1:39:1:0:1:6:1000
F:INFRA
D:Helps Infravision
d:Brass Lantern
p:Brass Lanterns

A:1:9:-1:5:1:30:1000
F:LUCK
D:Lucky
d:Rabbit's Left Forefoot
p:Rabbit's Left Forefeet

A:1:20:4:0:1:25:30000
F:TUNNEL
D:Aids in digging
d:Pick
p:Picks

A:1:9:1:0:1:40:50000
F:LIFE
f:TROLL
D:Multiplies Life
d:Troll's Heart
p:Troll's Hearts

A:2:71:8:0:0:20:15000
F:INVIS
D:Invisibility
d:Potion of Invisibility

A:2:71:8:0:0:20:4000
F:SEE_INVIS
D:See Invisible
d:Potion of Invisibility

A:2:5:0:0:0:20:30000
F:FREE_ACT
D:Free Action
d:Iron Spike

A:2:34:5:0:0:38:90000
F:REFLECT
D:Reflection
d:Large Metal Shield

A:2:9:1:644:0:20:30000
F:SH_FIRE
D:Aura of Fire
d:Lungs from an Ancient Red Dragon

A:2:9:1:601:0:25:30000
F:SH_ELEC
D:Aura of Lightning
d:Lungs from an Ancient Blue Dragon

A:2:39:2:0:0:8:1000
F:LITE1
D:Light
d:Everburning Torch

A:2:39:3:0:0:20:10000
F:LITE2
D:Bright Light
d:Dwarven Lantern

A:2:39:4:0:0:40:100000
F:LITE3
D:Sunlight
d:Feanorian Lamp

A:2:38:-1:0:0:40:200000
F:FLY
D:Flight
d:Suit of Dragon Armour (any colour)

A:2:9:-1:862:0:50:10000000
F:AUTO_ID
D:Automatically IDs
d:Morgoth's Testicles

A:2:40:14:0:0:29:2000
F:NO_TELE
D:Anti-Teleportation
d:Teleport Inhibiting Amulet

A:2:40:13:0:0:34:2000
F:NO_MAGIC
D:Anti-Magic
d:Magic Inhibiting Amulet

A:2:71:62:0:0:50:100000
F:WRAITH
D:Wraith Form
d:Potion of Invulnerability

A:2:71:33:0:0:15:1000
F:FEATHER
D:Levitation
d:Potion of Berserk Strength

A:2:80:37:0:0:20:10000
F:SLOW_DIGEST
D:Slow Digestion
d:Lembas Wafer

A:2:80:10:0:0:32:20000
F:REGEN
D:Regenerate
d:Mushroom of Unhealth

A:2:80:3:0:0:12:20000
F:TELEPORT
D:Teleport
d:Mushroom of Confusion

A:3:21:2:0:1:30:20000
F:CRIT
D:Extra Critical Hits
d:Whip
p:Whips

A:3:23:30:0:0:30:30000
F:WOUNDING
D:Wounds Monsters
d:Blade of Chaos

A:3:66:18:0:1:26:6000
F:VAMPIRIC
D:Vampiric
d:Rod Tip of Drain Life

A:3:9:1:0:0:16:2000
F:SLAY_ANIMAL
f:ANIMAL
D:Slay Animal
d:Dead Animal's Body

A:3:9:-1:0:0:25:2000
F:SLAY_EVIL
f:EVIL
D:Slay Evil
d:Evil Dead Thing's Remains

A:3:9:-1:0:0:30:2000
F:SLAY_UNDEAD
f:UNDEAD
D:Slay Undead
d:Remains of Undead Monster

A:3:9:1:0:0:40:1500
F:SLAY_DEMON
f:DEMON
D:Slay Demon
d:Demon's Corpse

A:3:9:1:0:0:10:700
F:SLAY_ORC
f:ORC
D:Slay Orc
d:Dead Orc

A:3:9:1:0:0:16:700
F:SLAY_TROLL
f:TROLL
D:Slay Troll
d:Dead Troll

A:3:9:1:0:0:25:900
F:SLAY_GIANT
f:GIANT
D:Slay Giant
d:Dead Giant

A:3:9:1:0:0:33:2000
F:SLAY_DRAGON
f:DRAGON
D:Slay Dragon
d:Dead Dragon (any size will do)

A:3:9:-1:593:0:41:5000
F:KILL_DRAGON
D:*Slay* Dragon
d:Mature Multi-Hued Dragon's Remains

A:3:9:-1:0:0:41:90000
F:KILL_UNDEAD
f:S_HI_UNDEAD
D:*Slay* Undead
d:Dead Summoner of Greater Undead

A:3:9:-1:996:0:41:90000
F:KILL_DEMON
D:*Slay* Demon
d:Lesser Balrog's Corpse

A:3:0:0:0:0:36:20000
F:VORPAL
D:Vorpal

A:3:0:0:0:0:40:90000
F:IMPACT
D:Earthquakes

A:3:0:0:0:0:3:2000
F:BRAND_POIS
D:Poison Brand

A:3:0:0:0:0:12:2000
F:BRAND_ACID
D:Acid Brand

A:3:0:0:0:0:10:2000
F:BRAND_ELEC
D:Lightning Brand

A:3:0:0:0:0:6:2000
F:BRAND_FIRE
D:Fire Brand

A:3:0:0:0:0:8:2000
F:BRAND_COLD
D:Frost Brand

A:3:0:0:0:1:30:3000
F:XTRA_MIGHT
D:Extra Might (Bows Only)

A:3:0:0:0:1:35:3000
F:XTRA_SHOTS
D:Extra Shots (Bows Only)

A:4:9:1:624:0:49:500000
F:IM_ACID
D:Immune to Acid
d:Ancient Black Dragon's Foreskin

A:4:9:1:601:0:50:500000
F:IM_ELEC
D:Immune to Lightning
d:Ancient Blue Dragon's Foreskin

A:4:9:1:644:0:49:500000
F:IM_FIRE
D:Immune to Fire
d:Ancient Red Dragon's Foreskin

A:4:9:1:617:0:50:500000
F:IM_COLD
D:Immune to Cold
d:Ancient White Dragon's Foreskin

A:4:40:8:0:0:30:30000
F:HOLD_LIFE
D:Hold Life
d:Amulet of the Magi

A:4:45:17:0:0:12:10000
F:RES_ACID
D:Resist Acid
d:Ring of Acid

A:4:45:56:0:0:15:10000
F:RES_ELEC
D:Resist Lightning
d:Ring of Lightning

A:4:71:30:0:0:13:10000
F:RES_FIRE
D:Resist Fire
d:Potion of Resist Heat

A:4:71:31:0:0:14:10000
F:RES_COLD
D:Resist Cold
d:Potion of Resist Cold

A:4:71:27:0:0:25:30000
F:RES_POIS
D:Resist Poison
d:Potion of Cure Poison

A:4:45:38:0:0:26:10000
F:RES_FEAR
D:Resist Fear
d:Ring of Fear Resistance

A:4:45:39:0:0:31:60000
F:RES_LITE
D:Resist Light
d:Ring of Light and Darkness Resistance

A:4:45:39:0:0:31:60000
F:RES_DARK
D:Resist Darkness
d:Ring of Light and Darkness Resistance

A:4:45:47:0:0:30:30000
F:RES_BLIND
D:Resist Blindness
d:Ring of Blindness Resistance

A:4:45:43:0:0:30:30000
F:RES_CONF
D:Resist Confusion
d:Ring of Confusion Resistance

A:4:45:42:0:0:30:60000
F:RES_SOUND
D:Resist Sound
d:Ring of Sound Resistance

A:4:45:44:0:0:30:60000
F:RES_SHARDS
D:Resist Shards
d:Ring of Shard Resistance

A:4:45:40:0:0:30:60000
F:RES_NETHER
D:Resist Nether
d:Ring of Nether Resistance

A:4:45:41:0:0:30:60000
F:RES_NEXUS
D:Resist Nexus
d:Ring of Nexus Resistance

A:4:45:46:0:0:30:60000
F:RES_CHAOS
D:Resist Chaos
d:Ring of Chaos Resistance

A:4:45:45:0:0:30:60000
F:RES_DISEN
D:Resist Disenchantment
d:Ring of Disenchantment Resistance

A:5:9:1:0:0:50:-100000
F:TEMPORARY
D:Temporary Item
d:Corpse, any corpse

A:5:36:1:0:0:10:-2000
F:AUTO_CURSE
D:Self-Cursing
d:Filthy Rag

A:5:80:40:0:0:45:-10000
F:BLACK_BREATH
D:Causes the Black Breath
d:Sprig of Athelas

A:5:70:15:0:0:40:-5000
F:TY_CURSE
D:Ancient Curse
d:Scroll of *Remove Curse*

A:5:0:0:0:0:40:-5000
F:DRAIN_EXP
D:Drains your Experience

A:5:0:0:0:0:30:-5000
F:AGGRAVATE
D:Aggravates Monsters

A:5:70:14:0:0:30:-500
F:CURSED
D:Curse
d:Scroll of Remove Curse

#Removed for balance - allows you to trade two essences of extra life,
# and 25+ magic essence for 10000xp on your artifact, which isn't
# anything to sneeze at. Curse, above, has the same problem, but
# for 1000xp, I figure it's a fair trade.
#A:5:70:15:0:0:40:-10000
#D:Heavy Curse
#F:HEAVY_CURSE
#d:Scroll of *Remove Curse*

A:5:0:0:0:0:50:-5000
F:PERMA_CURSE
D:Permanently Cursed

A:5:0:0:0:0:35:-2000
F:CURSE_NO_DROP
D:Can't be Dropped

A:5:0:0:0:0:45:-5000
F:DRAIN_HP
D:Drains your Hit Points

A:5:0:0:0:0:20:-50000
F:IMMOVABLE
D:Wielder Can't Move

#/* Floating eye corpse for esp all :) other ESP's don't require anything at all...*/
A:5:9:1:32:0:40:20000
F:ESP_ALL
D:Telepathy
d:Formerly Floating Eye

A:5:0:0:0:0:25:3000
F:ESP_ORC
D:Sense Orcs

A:5:0:0:0:0:25:3000
F:ESP_TROLL
D:Sense Trolls

A:5:0:0:0:0:25:5000
F:ESP_DRAGON
D:Sense Dragons

A:5:0:0:0:0:25:5000
F:ESP_GIANT
D:Sense Giants

A:5:0:0:0:0:25:5000
F:ESP_DEMON
D:Sense Demons

A:5:0:0:0:0:25:5000
F:ESP_UNDEAD
D:Sense Undead

A:5:0:0:0:0:25:5000
F:ESP_EVIL
D:Sense Evil

A:5:0:0:0:0:25:5000
F:ESP_ANIMAL
D:Sense Animals

A:5:0:0:0:0:25:5000
F:ESP_THUNDERLORD
D:Sense Thunderlords

A:5:0:0:0:0:25:5000
F:ESP_GOOD
D:Sense Good

A:5:0:0:0:0:25:5000
F:ESP_NONLIVING
D:Sense Nonliving

A:5:0:0:0:0:25:5000
F:ESP_UNIQUE
D:Sense Unique Monsters

A:5:0:0:0:0:25:2000
F:ESP_SPIDER
D:Sense Spiders


#***************************Activations for artifacts***********************
# Activations follow all of the rules for artifact flags.
# except: group number and pval are IGNORED
#         They MUST come after ALL artifact flags in this file!!!
#         There is no way (currently) to require essences...
# 
# They use a LOWER CASE x: instead of the F: object flag
# 
# all ACT_ constants are supported, anything else must be coded into init1.c
# Internally, they are assigned the magic group number of '88'
#   and a NEGATIVE flag number (which is the activation number)
# Note that although you can use the p: to give activations a plural 
#   item description, it will never be used, because pval is forced to 0.
#
#A:<gnored>:tval:sval:<ignored>:<ignored>:level:xp
#  tval and sval describe the required item, they can be left unspecified
#  for no object, or specify starting with tval for increasingly specific
#  objects. 
#F:object flag to be set
#D:Description of flag
#x:Description of activation (instead of description of flag)
#d:Description of required item
#p:Description of required item (plural, not used for activations)
#a:qty:object_flag_to_be_set Essence_name

#define ACT_PET_SUMMON          150
#define ACT_CURE_PARA           151
#define ACT_CURE_HALLU          152
#define ACT_CURE_POIS           153
#define ACT_CURE_HUNGER         154
#define ACT_CURE_STUN           155
#define ACT_CURE_CUTS           156
#define ACT_CURE_FEAR           157
#define ACT_CURE_CONF           158
#define ACT_CURE_BLIND          159
#define ACT_CURING              160
#define ACT_ACQUIREMENT         163
#define ACT_MUT                 166
#define ACT_CURE_INSANITY       167
#define ACT_CURE_MUT            168
#define ACT_REST_LIFE            84
#define ACT_REST_ALL             85
#define ACT_CURE_LW              81
#define ACT_CURE_MW              82
#define ACT_CURE_POISON          83
#define ACT_CURE_700             86
#define ACT_CURE_1000            87  

#define ACT_LIGHT               111

#define ACT_SUNLIGHT              1
A:0:70:15:0:0:40:40000
x:SUNLIGHT
D:Sunlight
d:Brass Lantern

#define ACT_MAP_LIGHT           112
#define ACT_DETECT_ALL          113
#define ACT_DETECT_XTRA         114
#define ACT_ID_FULL             115
#define ACT_ID_PLAIN            116

#define ACT_GROW_MOLD           197


#define ACT_BO_MISS_1             2
A:0:0:0:0:0:20:4000
x:BO_MISS_1
D:Magic Missile (1)

#define ACT_BO_MISS_2            15
A:0:0:0:0:0:30:300000
x:BO_MISS_2
D:Magic Missile (2)

#define ACT_BA_MISS_3            24
A:0:0:0:0:0:40:400000
x:BA_MISS_3
D:Ball of Missiles

#define ACT_BO_ELEC_1             4
A:0:0:0:0:0:30:300000
x:BO_ELEC_1
D:Bolt of Lightning

#define ACT_BA_ELEC_2            12
A:0:0:0:0:0:30:300000
x:BA_ELEC_2
D:Ball of Lightning

#define ACT_BA_ELEC_3            18
A:0:0:0:0:0:35:350000
x:BA_ELEC_3
D:Ball of Lightning(2)

#define ACT_BA_ELEC_H           172         
A:0:0:0:0:0:40:400000
x:BA_ELEC_H
D:Ball of Lightning(3)

#define ACT_BA_ELEC_4           183         
A:0:0:0:0:0:40:400000
x:BA_ELEC_4
D:Ball of Lightning(4)

#define ACT_BR_ELEC             184       
A:0:0:0:0:0:45:450000
x:BR_ELEC
D:Breath Lightning  

#define ACT_BO_ACID_1           5
#define ACT_BA_COLD_1           8
#define ACT_BA_ACID_H           173         
#define ACT_BA_ACID_4           182         
#define ACT_BR_ACID             187       
#define ACT_BO_COLD_1           6
#define ACT_BA_COLD_2           11
#define ACT_BA_COLD_3           17
#define ACT_BA_COLD_H           171         
#define ACT_BA_COLD_4           180          
#define ACT_BR_COLD             185       
#define ACT_BO_FIRE_1           7
#define ACT_BA_FIRE_1           9
#define ACT_BA_FIRE_2           16
#define ACT_BA_FIRE_H           170
#define ACT_BA_FIRE_4           181          
#define ACT_BR_FIRE             186       
#define ACT_BA_POIS_1           3
#define ACT_BA_POIS_4           179          
#define ACT_BR_POIS             188       
#define ACT_BR_MANY             189       
#define ACT_BR_CONF             190       
#define ACT_BR_SOUND            191        
#define ACT_BR_CHAOS            192        
#define ACT_BR_SHARD            193        
#define ACT_BR_BALANCE          194          
#define ACT_BR_LIGHT            195        
#define ACT_BR_POWER            196        
#define ACT_ROCKET              22
A:0:0:0:0:0:50:40000
x:ROCKET
D:Fire a Rocket

#define ACT_JUMP                177    
#define ACT_WHIRLWIND           19
#define ACT_CALL_CHAOS          21
#define ACT_DISP_EVIL           23
#define ACT_DISP_GOOD           25
#define ACT_DAWN                61          
#define ACT_CHARM_ANIMAL        65
#define ACT_CHARM_UNDEAD        66
#define ACT_CHARM_OTHER         67
#define ACT_CHARM_ANIMALS       68
#define ACT_CHARM_OTHERS        69
#define ACT_SUMMON_ANIMAL       70
#define ACT_SUMMON_PHANTOM      71
#define ACT_SUMMON_ELEMENTAL    72
#define ACT_SUMMON_DEMON        73
#define ACT_SUMMON_UNDEAD       74
#define ACT_RUNE_EXPLO          117
#define ACT_RUNE_PROT           118
#define ACT_SATIATE             119
#define ACT_DEST_DOOR          120
#define ACT_STONE_MUD           121
#define ACT_RECHARGE            122
#define ACT_ALCHEMY             123
#define ACT_DIM_DOOR            124
#define ACT_TELEPORT            125
#define ACT_RECALL              126

#define ACT_SPIN                174    
#define ACT_NOLDOR              175      
#define ACT_SPECTRAL            176        
#define ACT_DEST_TELE           178         
#define ACT_DRAIN_1             10
#define ACT_DRAIN_2             13
#define ACT_VAMPIRE_1           14
#define ACT_VAMPIRE_2           20
#define ACT_GILGALAD            26
#define ACT_CELEBRIMBOR         27
#define ACT_SKULLCLEAVER        28
#define ACT_HARADRIM            29
#define ACT_FUNDIN              30              
#define ACT_EOL                 31                       
#define ACT_UMBAR               32                       
#define ACT_NUMENOR             33                         
#define ACT_KNOWLEDGE           34                        
#define ACT_UNDEATH             35                        
#define ACT_THRAIN              36                      
#define ACT_BARAHIR             37             
#define ACT_TULKAS              38            
#define ACT_NARYA               39           
#define ACT_NENYA               40           
#define ACT_VILYA               41           
#define ACT_POWER               42           
#define ACT_STONE_LORE          43                
#define ACT_RAZORBACK           44               
#define ACT_BLADETURNER         45                 
#define ACT_MEDIATOR            46              
#define ACT_BELEGENNON          47                
#define ACT_GORLIM              48            
#define ACT_COLLUIN             49             
#define ACT_BELANGIL            50              
#define ACT_CONFUSE             51
#define ACT_SLEEP               52
#define ACT_QUAKE               53
#define ACT_TERROR              54
#define ACT_TELE_AWAY           55
#define ACT_BANISH_EVIL         56
#define ACT_GENOCIDE            57
#define ACT_MASS_GENO           58
#define ACT_ANGUIREL            59              
#define ACT_ERU                 60         
#define ACT_FIRESTAR            62              
#define ACT_TURMIL              63            
#define ACT_CUBRAGOL            64              
#define ACT_ELESSAR             75             
#define ACT_GANDALF             76             
#define ACT_MARDA               77           
#define ACT_PALANTIR            78              
#define ACT_ROBINTON            79              
#define ACT_PIEMUR              80            
#define ACT_MENOLLY             88             
#define ACT_EREBOR              89            
#define ACT_DRUEDAIN            90              
#define ACT_ESP                 91
#define ACT_BERSERK             92
#define ACT_PROT_EVIL           93
#define ACT_RESIST_ALL          94
#define ACT_SPEED               95
#define ACT_XTRA_SPEED          96
#define ACT_WRAITH              97
#define ACT_INVULN              98
#define ACT_ROHAN               99           
#define ACT_HELM                100          
#define ACT_BOROMIR             101            
#define ACT_HURIN               102          
#define ACT_AXE_GOTHMOG         103                
#define ACT_MELKOR              104           
#define ACT_GROND               105          
#define ACT_NATUREBANE          106               
#define ACT_NIGHT               107          
#define ACT_ORCHAST             108            

#define ACT_DEATH               127
#define ACT_RUINATION           128
#define ACT_DESTRUC             129
#define ACT_UNINT               130
#define ACT_UNSTR               131
#define ACT_UNCON               132
#define ACT_UNCHR               133
#define ACT_UNDEX               134
#define ACT_UNWIS               135
#define ACT_STATLOSS            136
#define ACT_HISTATLOSS          137
#define ACT_EXPLOSS             138
#define ACT_HIEXPLOSS           139
#define ACT_SUMMON_MONST        140
#define ACT_PARALYZE            141
#define ACT_HALLU               142
#define ACT_POISON              143
#define ACT_HUNGER              144
#define ACT_STUN                145
#define ACT_CUTS                146
#define ACT_PARANO              147
#define ACT_CONFUSION           148
#define ACT_BLIND               149
#define ACT_DARKNESS            161
#define ACT_LEV_TELE            162
#define ACT_WEIRD               164
#define ACT_AGGRAVATE           165
#define ACT_LIGHT_ABSORBTION    169
#define ACT_MUSIC               200  


#***************************Amulets***********************

#SV_AMULET_ADORNMENT
I:40:2:4:DARKNESS

#SV_AMULET_BRILLANCE
I:40:6:1:KNOWLEDGE
I:40:6:2:CONFUSION

#SV_AMULET_CHARISMA
I:40:7:4:DARKNESS

#SV_AMULET_DEVOTION
I:40:25:1:MAGIC
I:40:25:2:CONFUSION
I:40:25:8:KNOWLEDGE

#SV_AMULET_ESP
I:40:22:4:KNOWLEDGE

#SV_AMULET_INFRA
I:40:26:1:LITE

#SV_AMULET_NO_MAGIC
I:40:13:4:MAGIC

#SV_AMULET_NO_TELE
I:40:14:8:TELEPORT

#SV_AMULET_REFLECTION
I:40:9:10:FORCE
I:40:9:10:MANA

#SV_AMULET_REGENERATION
I:40:30:4:LIFE

#SV_AMULET_RESISTANCE
I:40:15:4:ACID
I:40:15:4:COLD
I:40:15:4:FIRE
I:40:15:4:LIGHTNING

#SV_AMULET_RESIST_ACID
I:40:4:4:ACID

#SV_AMULET_RESIST_ELEC
I:40:29:4:LIGHTNING

#SV_AMULET_SEARCHING
I:40:5:4:KNOWLEDGE
I:40:5:4:LITE

#SV_AMULET_SERPENT
I:40:17:1:MANA
I:40:17:4:ACID

#SV_AMULET_SLOW_DIGEST
I:40:3:4:LIFE

#SV_AMULET_SUSTENANCE
I:40:21:8:LIFE

#SV_AMULET_TELEPORT
I:40:1:8:TELEPORT

#SV_AMULET_THE_MAGI
I:40:8:1:MAGIC
I:40:8:4:KNOWLEDGE

#SV_AMULET_TRICKERY
#I:40:23:1:MAGIC
I:40:23:8:CONFUSION

#SV_AMULET_WEAPONMASTERY
I:40:24:12:EXPLOSION
I:40:24:1:MAGIC

#SV_AMULET_WISDOM
I:40:28:1:KNOWLEDGE
I:40:28:2:CONFUSION

#*********Potions******************************
#Note that these first few potions are the ones which
#can be thrown for much damage, and are thus an integral part of
#the alchemist's arsenal.

#SV_POTION_DETONATIONS
I:71:22:6:EXPLOSION

#SV_POTION_DEATH
I:71:23:10:LIFE

#SV_POTION_RUINATION
I:71:15:5:DARKNESS

#SV_POTION_APPLE_JUICE
I:71:1:1:LIFE

#SV_POTION_AUGMENTATION
I:71:55:16:POISON
I:71:55:24:CONFUSION
I:71:55:6:MAGIC
I:71:55:8:EXPLOSION
I:71:55:16:LIFE
I:71:55:8:LIGHTNING
I:71:55:16:DARKNESS

#SV_POTION_BESERK_STRENGTH
I:71:33:1:FIRE

#SV_POTION_BLINDNESS
I:71:7:1:DARKNESS

#SV_POTION_BOLDNESS
I:71:28:1:LITE

#SV_POTION_CONFUSION
I:71:9:1:CONFUSION

#SV_POTION_CURE_CRITICAL
I:71:36:4:LIFE

#SV_POTION_CURE_LIGHT
I:71:34:1:LIFE

#SV_POTION_CURE_SERIOUS
I:71:35:2:LIFE

#SV_POTION_CURING
I:71:61:1:LIFE

#SV_POTION_DEC_CHR
I:71:21:1:MANA
I:71:21:8:DARKNESS
I:71:21:8:CONFUSION

#SV_POTION_DEC_CON
I:71:20:1:MANA
I:71:20:8:LIFE
I:71:20:8:POISON

#SV_POTION_DEC_DEX
I:71:19:1:MANA
I:71:19:8:LIGHTNING
I:71:19:8:DARKNESS

#SV_POTION_DEC_INT
I:71:17:1:MANA
I:71:17:8:CONFUSION
I:71:17:8:KNOWLEDGE

#SV_POTION_DEC_STR
I:71:16:1:MANA
I:71:16:8:EXPLOSION
I:71:16:8:POISON

#SV_POTION_DEC_WIS
I:71:18:1:MANA
I:71:18:8:CONFUSION
I:71:18:8:LIFE

#SV_POTION_DETECT_INVIS
I:71:25:1:DARKNESS
I:71:25:1:LITE

#SV_POTION_ENLIGHTENMENT
I:71:56:8:KNOWLEDGE

#SV_POTION_EXPERIENCE
I:71:59:30:EXTRALIFE

#SV_POTION_HEALING
I:71:37:1:EXTRALIFE

#SV_POTION_HEROISM
I:71:32:1:COLD

#SV_POTION_INC_CHR
I:71:53:1:MAGIC
I:71:53:8:DARKNESS
I:71:53:8:CONFUSION

#SV_POTION_INC_CON
I:71:52:1:MAGIC
I:71:52:8:LIFE
I:71:52:8:POISON

#Potion of Slow Poison
I:71:26:1:POISON

#Potion of Cure Poison
I:71:27:2:POISON

#Potion of Poison
I:71:6:1:POISON

#SV_POTION_INC_DEX
I:71:51:1:MAGIC
I:71:51:8:LIGHTNING
I:71:51:8:DARKNESS

#SV_POTION_INC_INT
I:71:49:1:MAGIC
I:71:49:8:KNOWLEDGE
I:71:49:8:CONFUSION

#SV_POTION_INC_STR
I:71:48:1:MAGIC
I:71:48:8:EXPLOSION
I:71:48:8:POISON

#SV_POTION_INC_WIS
I:71:50:1:MAGIC
I:71:50:8:CONFUSION
I:71:50:8:LIFE

#SV_POTION_INFRAVISION
I:71:24:1:LITE

#SV_POTION_INVIS
I:71:8:4:DARKNESS

#SV_POTION_INVULNERABILITY
I:71:62:10:FORCE
I:71:62:4:MAGIC

#SV_POTION_LIFE
I:71:39:8:EXTRALIFE

#SV_POTION_LOSE_MEMORIES
I:71:13:20:DARKNESS

#SV_POTION_MUTATION
I:71:10:12:CHAOS

#SV_POTION_NEW_LIFE
I:71:63:16:EXTRALIFE

#SV_POTION_RESISTANCE
I:71:60:2:ACID
I:71:60:2:COLD
I:71:60:2:FIRE
I:71:60:2:LIGHTNING

#SV_POTION_RESIST_COLD
I:71:31:1:COLD

#SV_POTION_RESIST_HEAT
I:71:30:1:FIRE

#SV_POTION_RESTORE_EXP
I:71:41:8:LIFE
I:71:41:3:KNOWLEDGE

#SV_POTION_RESTORE_MANA
I:71:40:12:MANA

#SV_POTION_RES_CHR
I:71:47:12:LIFE

#SV_POTION_RES_CON
I:71:46:12:LIFE

#SV_POTION_RES_DEX
I:71:45:12:LIFE

#SV_POTION_RES_INT
I:71:43:12:LIFE

#SV_POTION_RES_STR
I:71:42:12:LIFE

#SV_POTION_RES_WIS
I:71:44:12:LIFE

#SV_POTION_SALT_WATER
I:71:5:1:LIGHTNING

#SV_POTION_SELF_KNOWLEDGE
I:71:58:2:KNOWLEDGE

#SV_POTION_SLEEP
I:71:11:1:MANA

#SV_POTION_SLIME_MOLD
I:71:2:1:LIFE

#SV_POTION_SLOWNESS
I:71:4:1:MANA

#SV_POTION_SPEED
I:71:29:1:TIME

#SV_POTION_STAR_ENLIGHTENMENT
I:71:57:12:KNOWLEDGE

#SV_POTION_STAR_HEALING
I:71:38:4:EXTRALIFE

#SV_POTION_WATER
I:71:0:1:LIFE

#********************************Potion 2*********************************

#SV_POTION2_MIMIC_ABOMINATION     1
I:72:1:1:LIFE
I:72:1:4:POISON
#SV_POTION2_MIMIC_WOLF            2
I:72:2:1:LIFE
I:72:2:4:EXPLOSION
#SV_POTION2_MIMIC_APE             3
I:72:3:1:LIFE
I:72:3:4:EXPLOSION
#SV_POTION2_MIMIC_GOAT            4
I:72:4:2:LIFE
#SV_POTION2_MIMIC_INSECT          5
I:72:5:1:LIFE
I:72:5:1:LIGHTNING
#SV_POTION2_MIMIC_SPARROW         6
I:72:6:1:LIFE
I:72:6:1:TELEPORT
#SV_POTION2_MIMIC_STATUE          7
I:72:7:1:LIFE
I:72:7:8:FORCE
#SV_POTION2_MIMIC_VAMPIRE         8
I:72:8:5:LIFE
#SV_POTION2_MIMIC_SPIDER          9
I:72:9:1:LIFE
I:72:9:8:POISON
#SV_POTION2_MIMIC_MANA_BALL       10
I:72:10:1:LIFE
I:72:10:8:MANA
#SV_POTION2_MIMIC_FIRE_CLOUD      11
I:72:11:1:LIFE
I:72:11:8:FIRE
#SV_POTION2_MIMIC_COLD_CLOUD      12
I:72:12:1:LIFE
I:72:12:8:COLD
#SV_POTION2_MIMIC_CHAOS_CLOUD     13
I:72:13:1:LIFE
I:72:13:8:CHAOS
#SV_POTION2_CURE_LIGHT_SANITY     14
I:72:14:1:CONFUSION
I:72:14:1:DARKNESS
#SV_POTION2_CURE_SERIOUS_SANITY   15
I:72:15:2:CONFUSION
I:72:15:2:DARKNESS
#SV_POTION2_CURE_CRITICAL_SANITY  16
I:72:16:4:CONFUSION
I:72:16:4:DARKNESS
#SV_POTION2_CURE_SANITY           17
I:72:17:8:CONFUSION
I:72:17:8:DARKNESS
#SV_POTION2_CURE_WATER            18
#I:72:18:4:EXPLOSION
#I:72:18:4:POISON
#I:72:18:2:EXTRALIFE

#************Rod Tips.****************************

#SV_ROD_ACID_BALL
I:66:24:1:MAGIC
I:66:24:8:ACID

#SV_ROD_ACID_BOLT
I:66:20:4:ACID

#SV_ROD_COLD_BALL
I:66:27:1:MAGIC
I:66:27:8:COLD

#SV_ROD_COLD_BOLT
I:66:23:4:COLD

#SV_ROD_CURING
I:66:8:3:LIFE

#SV_ROD_DETECTION
I:66:6:8:KNOWLEDGE

#SV_ROD_DETECT_DOOR
I:66:1:1:KNOWLEDGE

#SV_ROD_DETECT_TRAP
I:66:29:1:KNOWLEDGE

#SV_ROD_DISARMING
I:66:14:4:TELEPORT

#SV_ROD_DRAIN_LIFE
I:66:18:10:LIFE

#SV_ROD_ELEC_BALL
I:66:25:1:MAGIC
I:66:25:8:LIGHTNING

#SV_ROD_ELEC_BOLT
I:66:21:4:LIGHTNING

#SV_ROD_FIRE_BALL
I:66:26:1:MAGIC
I:66:26:8:FIRE

#SV_ROD_FIRE_BOLT
I:66:22:4:FIRE

#SV_ROD_HAVOC
I:66:28:5:CHAOS

#SV_ROD_HEALING
I:66:9:4:EXTRALIFE

#SV_ROD_IDENTIFY
I:66:2:4:MANA
I:66:2:4:KNOWLEDGE

#SV_ROD_ILLUMINATION
I:66:4:4:LITE

#SV_ROD_LITE
I:66:15:1:LITE

#SV_ROD_MAPPING
I:66:5:1:KNOWLEDGE
I:66:5:8:LITE

#SV_ROD_POLYMORPH
I:66:19:1:CHAOS

#SV_ROD_PROBING
I:66:7:20:KNOWLEDGE
I:66:7:3:MANA

#SV_ROD_RECALL
I:66:3:3:FORCE
I:66:3:9:TELEPORT

#SV_ROD_RESTORATION
I:66:10:30:LIFE

#SV_ROD_SLEEP_MONSTER
I:66:16:1:MANA

#SV_ROD_SLOW_MONSTER
I:66:17:1:TIME

#SV_ROD_SPEED
I:66:11:10:TIME

#SV_ROD_TELEPORT_AWAY
I:66:13:8:TELEPORT

#**************************Scrolls ********************

#SV_SCROLL_ACQUIREMENT
I:70:46:10:MAGIC

#SV_SCROLL_ARTIFACT
I:70:52:99:MAGIC

#SV_SCROLL_BLESSING
I:70:33:1:LIFE

#SV_SCROLL_CHAOS
I:70:50:2:CHAOS

#SV_SCROLL_DARKNESS
I:70:0:1:DARKNESS

#SV_SCROLL_DETECT_DOOR
I:70:29:1:KNOWLEDGE

#SV_SCROLL_DETECT_GOLD
I:70:26:1:KNOWLEDGE

#SV_SCROLL_DETECT_INVIS
I:70:30:1:DARKNESS
I:70:30:1:KNOWLEDGE

#SV_SCROLL_DETECT_ITEM
I:70:27:2:KNOWLEDGE

#SV_SCROLL_DETECT_TRAP
I:70:28:1:KNOWLEDGE

#SV_SCROLL_DISPEL_UNDEAD
I:70:42:1:EXTRALIFE

#SV_SCROLL_ENCHANT_ARMOR
I:70:16:3:EXPLOSION

#SV_SCROLL_ENCHANT_WEAPON_PVAL
I:70:19:10:MAGIC

#SV_SCROLL_ENCHANT_WEAPON_TO_DAM
I:70:18:3:EXPLOSION

#SV_SCROLL_ENCHANT_WEAPON_TO_HIT
I:70:17:3:LITE

#SV_SCROLL_FIRE
I:70:48:1:FIRE

#SV_SCROLL_GENOCIDE
I:70:44:1:FORCE
I:70:44:5:DARKNESS

#SV_SCROLL_HOLY_CHANT
I:70:34:2:LIFE

#SV_SCROLL_HOLY_PRAYER
I:70:35:3:LIFE

#SV_SCROLL_ICE
I:70:49:1:COLD

#SV_SCROLL_IDENTIFY
I:70:12:1:KNOWLEDGE

#SV_SCROLL_LIGHT
I:70:24:1:LITE

#SV_SCROLL_MAPPING
I:70:25:2:KNOWLEDGE
I:70:25:5:LITE

#SV_SCROLL_MASS_GENOCIDE
I:70:45:1:FORCE
I:70:45:30:DARKNESS

#SV_SCROLL_MONSTER_CONFUSION
I:70:36:1:CONFUSION

#SV_SCROLL_PHASE_DOOR
I:70:8:1:TELEPORT

#SV_SCROLL_PROTECTION_FROM_EVIL
I:70:37:1:MANA
I:70:37:9:LIFE

#SV_SCROLL_RECHARGING
I:70:22:4:LIGHTNING

#SV_SCROLL_REMOVE_CURSE
I:70:14:1:LIFE

#SV_SCROLL_RESET_RECALL
I:70:23:1:FORCE

#SV_SCROLL_RUMOR
I:70:51:1:LIGHTNING

#SV_SCROLL_RUNE_OF_PROTECTION
I:70:38:1:EXTRALIFE
I:70:38:6:FORCE

#SV_SCROLL_SATISFY_HUNGER
I:70:32:1:LIFE

#SV_SCROLL_SPELL
I:70:54:20:MANA

#SV_SCROLL_STAR_ACQUIREMENT
I:70:47:20:MAGIC

#SV_SCROLL_STAR_DESTRUCTION
I:70:41:12:FORCE

#SV_SCROLL_STAR_ENCHANT_ARMOR
I:70:20:9:EXPLOSION

#SV_SCROLL_STAR_ENCHANT_WEAPON
I:70:21:9:EXPLOSION
I:70:21:9:LITE

#SV_SCROLL_STAR_IDENTIFY
I:70:13:1:MAGIC
I:70:13:20:KNOWLEDGE

#SV_SCROLL_STAR_REMOVE_CURSE
I:70:15:1:EXTRALIFE

#SV_SCROLL_TELEPORT
I:70:9:1:TELEPORT

#SV_SCROLL_TELEPORT_LEVEL
I:70:10:5:TELEPORT

#SV_SCROLL_TRAP_CREATION
I:70:7:1:CONFUSION
I:70:7:1:TELEPORT

#SV_SCROLL_TRAP_DOOR_DESTRUCTION
I:70:39:1:FORCE

#SV_SCROLL_WORD_OF_RECALL
I:70:11:1:FORCE
I:70:11:3:TELEPORT

#***************************Staves************************

#Globe of Light
I:55:3:1:LITE

#Fiery Shield
I:55:4:2:FIRE
I:55:4:1:MANA
#Remove Curse
I:55:5:2:LIFE
#Wings of Winds
I:55:6:1:FORCE
#Shake
I:55:7:4:FORCE
#Disarm
I:55:8:1:FORCE
I:55:8:1:KNOWLEDGE
#Teleportation
I:55:9:1:TELEPORT
#Probability Travel
I:55:10:1:MANA
I:55:10:1:TELEPORT
#11 Recovery
I:55:11:1:LIFE
#12 Healing
I:55:12:1:EXTRALIFE
#13 Vision
I:55:13:1:LITE
#Identify
I:55:14:1:KNOWLEDGE
I:55:14:1:MANA
#Sense Hidden
I:55:15:1:KNOWLEDGE
#Reveal Ways
I:55:16:1:KNOWLEDGE
#Sense Monsters
I:55:17:1:KNOWLEDGE
#Genocide
I:55:18:1:FORCE
I:55:18:5:DARKNESS
#19 Summon
I:55:19:1:LIFE
I:55:19:1:TELEPORT
#Wish
I:55:20:99:MAGIC
#Mana
I:55:21:1:MANA


#********************Wands*****************

#MannaThrust
I:65:3:4:MANA

#FireFlash
I:65:4:1:FIRE

#FireWall
I:65:5:4:FIRE
I:65:5:1:MANA

#Tidal Wave
I:65:6:1:POISON
I:65:6:1:ACID
I:65:6:1:COLD

#Ice Storm
I:65:7:4:COLD
I:65:7:1:MANA

#Wand of Noxious Cloud
I:65:8:1:POISON

#Poison Blood
I:65:9:2:POISON
I:65:9:1:LIFE

#Thunderstorm
I:65:10:4:LIGHTNING

#DIG
I:65:11:1:FORCE

#Stone Prison
I:65:12:3:FORCE
I:65:12:1:MANA

#Strike
I:65:13:1:FORCE
#Teleport Away
I:65:14:1:TELEPORT
#Summon Animal
I:65:15:4:LIFE
I:65:15:1:MANA
#MageLock
I:65:16:1:FORCE
#Slow Monster
I:65:17:1:MANA
#Essence of Speed
I:65:18:1:TIME
#Banishment
I:65:19:2:TELEPORT
#20 Disperse Magic
I:65:20:4:LIFE
I:65:20:4:MANA
#Charm
I:65:21:1:MANA
I:65:21:1:LIFE
#Confuse
I:65:22:1:CONFUSION
#Deamon Blade
I:65:23:1:FORCE
I:65:23:1:FIRE
#Heal Monster
I:65:24:1:LIFE
#25 Haste Monster
I:65:25:1:MANA



#RINGS*********************************************************

#ring of poison resistance
I:45:20:8:POISON

#Ring of Critical Hits
I:45:59:8:MANA

#Damage
I:45:29:1:EXPLOSION

#Slaying
I:45:30:8:EXPLOSION
I:45:30:8:LITE

#Sound Resistance
I:45:42:4:EXPLOSION
I:45:42:4:LITE

#Shard Resistance
I:45:44:4:EXPLOSION
I:45:44:4:TELEPORT

#Flying
I:45:54:12:TELEPORT

#Extra Attacks
I:45:49:8:TELEPORT
I:45:49:4:TIME

#Teleportation
I:45:4:8:TELEPORT

#Lordly Protection
I:45:48:4:TELEPORT
I:45:48:12:LITE
I:45:48:1:EXTRALIFE

#Ring of Ice
I:45:19:8:COLD

#Ring of Cold Resistance
I:45:9:4:COLD

#Ring of Flames
I:45:18:8:FIRE

#Ring of Fire Resistance
I:45:8:4:FIRE

#Ring of Acid
I:45:17:8:ACID

#Ring of Disenchantment Resistance
I:45:45:8:ACID
I:45:45:2:CHAOS

#Ring of slow digestion
I:45:6:4:LIFE
I:45:6:1:TIME

#ring of confusion resistance
I:45:43:8:CONFUSION

#Ring of Stupidity
I:45:3:1:CONFUSION

#Ring of Blindness Resistance
I:45:47:8:LITE

#Ring of Accuracy
I:45:28:1:LITE

#Ring of Searching
I:45:23:4:LITE
I:45:23:3:KNOWLEDGE

#Ring of Chaos
I:45:46:8:LITE

#Ring of Light and Darkness Resistance
I:45:39:8:LITE
I:45:39:8:DARKNESS

#Ring of Speed
I:45:31:12:TIME

#ring of Weakness
I:45:2:1:POISON

#ring of Constitution
I:45:27:2:POISON
I:45:27:8:LIFE

#ring of Strength
I:45:24:1:POISON
I:45:24:1:EXPLOSION

#Ring of Dexterity
I:45:26:1:KNOWLEDGE
I:45:26:1:LIGHTNING

#ring of Sustain Constitution
I:45:13:1:POISON
I:45:13:4:LIFE
I:45:13:1:MANA

#ring of Sustain Strength
I:45:10:1:POISON
I:45:10:1:EXPLOSION
I:45:10:1:MANA

#ring of Sustain Intelligence
I:45:11:1:CONFUSION
I:45:11:1:MANA

#ring of Intelligence
I:45:25:1:CONFUSION
I:45:25:12:KNOWLEDGE

#Ring of Sustain Wisdom
I:45:12:1:MANA
I:45:12:4:CONFUSION

#Ring of Sustain Dexterity
I:45:14:1:MANA
I:45:14:1:LIGHTNING

#Ring of Sustain Charisma
I:45:15:1:MANA
I:45:15:1:DARKNESS

#Ring of See Invisible
I:45:22:8:DARKNESS

#Ring of Invisibility
I:45:53:8:DARKNESS

#Ring of Fear resistance
I:45:38:1:MAGIC

#Ring of Levitation
I:45:7:1:MANA

#Ring of Nether Resistance
I:45:40:1:MANA
I:45:40:12:LIFE

#Ring of Nexus Resistance
I:45:41:1:MANA

#Ring of Free Action
I:45:21:1:FORCE

#Ring of Protection
I:45:16:10:FORCE

#Ring of Lightning
I:45:56:12:LIGHTNING

#EGO ITEMS, in order by e_idx
I:1:1:1:MAGIC		},/*of Mana*/
I:1:2:2:MAGIC		},/*of Power*/
I:1:3:3:MAGIC		},/*of Wizardry*/
I:1:4:2:MAGIC		},/*of Spell*/
I:1:5:4:ACID		},/*of Resist Acid*/
I:1:6:4:LIGHTNING		},/*of Resist Lightning*/
I:1:7:4:FIRE		},/*of Resist Fire*/
I:1:8:4:COLD		},/*of Resist Cold*/
I:1:9:4:ACID		},/*of Resistance*/
I:1:9:4:COLD		},/*of Resistance*/
I:1:9:4:FIRE		},/*of Resistance*/
I:1:9:4:LIGHTNING		},/*of Resistance*/
I:1:10:5:ACID		},/*Elven*/
I:1:10:5:COLD		},/*Elven*/
I:1:10:5:FIRE		},/*Elven*/
I:1:10:5:LIGHTNING		},/*Elven*/
I:1:11:1:MAGIC		},/*of Permanence*/
I:1:11:6:ACID		},/*of Permanence*/
I:1:11:6:COLD		},/*of Permanence*/
I:1:11:6:FIRE		},/*of Permanence*/
I:1:11:6:LIGHTNING		},/*of Permanence*/
I:1:12:1:POISON       },/*of Leprousness*/
I:1:13:3:MAGIC		},/*of Immunity*/
I:1:14:5:MAGIC		},/*of Defense*/
I:1:15:4:TELEPORT		},/*of Jumping*/
I:1:16:4:ACID		},/*of Resist Acid*/
I:1:17:4:LIGHTNING		},/*of Resist Lightning*/
I:1:18:4:FIRE		},/*of Resist Fire*/
I:1:19:4:COLD		},/*of Resist Cold*/
I:1:20:4:ACID		},/*of Resistance*/
I:1:20:4:COLD		},/*of Resistance*/
I:1:20:4:FIRE		},/*of Resistance*/
I:1:20:4:LIGHTNING		},/*of Resistance*/
I:1:21:12:FORCE		},/*of Reflection*/
I:1:22:8:LIGHTNING		},/*of Electricity*/
I:1:23:4:DARKNESS		},/*of the Noldor*/
I:1:24:4:KNOWLEDGE		},/*of Intelligence*/
I:1:25:4:KNOWLEDGE		},/*of Wisdom*/
I:1:26:4:KNOWLEDGE		},/*of Beauty*/
I:1:27:12:KNOWLEDGE		},/*of the Magi*/
I:1:28:12:EXPLOSION		},/*of Might*/
I:1:29:4:MANA		},/*of Lordliness*/
I:1:30:8:KNOWLEDGE		},/*of Seeing*/
I:1:31:1:LITE		},/*of Infravision*/
I:1:32:1:LITE		},/*of Light*/
I:1:33:8:KNOWLEDGE		},/*of Telepathy*/
I:1:34:4:LIFE		},/*of Regeneration*/
I:1:35:4:TELEPORT		},/*of Teleportation*/
I:1:40:8:EXPLOSION		},/*Dwarven*/
I:1:40:8:FIRE		},/*Dwarven*/
I:1:40:8:LIFE		},/*Dwarven*/
I:1:40:8:LITE		},/*Dwarven*/
I:1:40:8:MANA		},/*Dwarven*/
I:1:41:4:FORCE		},/*of Protection*/
I:1:42:4:DARKNESS		},/*of Stealth*/
I:1:43:4:ACID		},/*of Aman*/
I:1:43:4:COLD		},/*of Aman*/
I:1:43:4:DARKNESS		},/*of Aman*/
I:1:43:4:FIRE		},/*of Aman*/
I:1:43:4:LIGHTNING		},/*of Aman*/
I:1:44:8:FIRE		},/*of Immolation*/
I:1:48:8:LIGHTNING		},/*of Electricity*/
I:1:49:1:FORCE		},/*of Free Action*/
I:1:50:4:FORCE		},/*of Slaying*/
I:1:50:4:LITE		},/*of Slaying*/
I:1:51:4:LIGHTNING		},/*of Agility*/
I:1:52:4:EXPLOSION		},/*of Power*/
I:1:54:2:DARKNESS		},/*of Charming*/
I:1:57:3:DARKNESS		},/*of Levitation*/
I:1:58:3:DARKNESS		},/*of Stealth*/
I:1:59:3:DARKNESS		},/*of Free Action*/
I:1:60:5:TIME		},/*of Speed*/
I:1:61:2:DARKNESS		},/*of Dwarvish Endurance*/
I:1:61:2:EXPLOSION		},/*of Dwarvish Endurance*/
I:1:65:4:ACID		},/*of Aman*/
I:1:65:4:COLD		},/*of Aman*/
I:1:65:4:DARKNESS		},/*of Aman*/
I:1:65:4:FIRE		},/*of Aman*/
I:1:65:4:LIGHTNING		},/*of Aman*/
I:1:66:1:MAGIC		},/*(Defender)*/
I:1:66:4:ACID		},/*(Defender)*/
I:1:66:4:COLD		},/*(Defender)*/
I:1:66:4:FIRE		},/*(Defender)*/
I:1:66:4:LIGHTNING		},/*(Defender)*/
I:1:67:8:KNOWLEDGE		},/*Blessed*/
I:1:68:12:LIFE		},/*of Greater Life*/
I:1:68:2:MAGIC		},/*of Greater Life*/
I:1:69:4:DARKNESS		},/*of Westernesse*/
I:1:69:4:EXPLOSION		},/*of Westernesse*/
I:1:69:4:LIGHTNING		},/*of Westernesse*/
I:1:69:4:LITE		},/*of Westernesse*/
I:1:70:2:TIME		},/*of Extra Attacks*/
I:1:71:4:FORCE		},/*of Slaying*/
I:1:71:4:LITE		},/*of Slaying*/
I:1:72:4:EXPLOSION		},/*of Spinning*/
I:1:72:4:LIGHTNING		},/*of Spinning*/
I:1:73:4:ACID		},/*Acidic*/
I:1:74:4:LIGHTNING		},/*Shocking*/
I:1:75:4:FIRE		},/*Fiery*/
I:1:76:4:COLD		},/*Frozen*/
I:1:77:4:POISON       },/*Venomous*/
I:1:78:4:CHAOS		},/*Chaotic*/
I:1:79:4:FORCE		},/*Sharp*/
I:1:80:4:FORCE		},/*of Earthquakes*/
I:1:81:8:CHAOS		},/*of Slay Animal*/
I:1:82:8:CHAOS		},/*of Slay Evil*/
I:1:83:8:CHAOS		},/*of Slay Undead*/
I:1:84:8:CHAOS		},/*of Slay Demon*/
I:1:85:8:CHAOS		},/*of Slay Orc*/
I:1:86:8:CHAOS		},/*of Slay Troll*/
I:1:87:8:CHAOS		},/*of Slay Giant*/
I:1:88:8:CHAOS		},/*of Slay Dragon*/
I:1:89:12:CHAOS		},/*of *Slay Animal**/
I:1:90:12:CHAOS		},/*of *Slay Evil**/
I:1:91:12:CHAOS		},/*of *Slay Undead**/
I:1:92:12:CHAOS		},/*of *Slay Demon**/
I:1:93:12:CHAOS		},/*of *Slay Orc**/
I:1:94:12:CHAOS		},/*of *Slay Troll**/
I:1:95:12:CHAOS		},/*of *Slay Giant**/
I:1:96:12:CHAOS		},/*of *Slay Dragon**/
I:1:97:8:LIFE		},/*Vampiric*/
I:1:98:4:MAGIC		},/*(*Defender*)*/
I:1:98:8:ACID		},/*(*Defender*)*/
I:1:98:8:COLD		},/*(*Defender*)*/
I:1:98:8:FIRE		},/*(*Defender*)*/
I:1:98:8:LIGHTNING		},/*(*Defender*)*/
I:1:98:8:POISON       },/*(*Defender*)*/
I:1:99:12:TELEPORT		},/*of the Thunderlords*/
I:1:100:12:KNOWLEDGE		},/*of Gondolin*/
I:1:100:1:MAGIC		},/*of Gondolin*/
I:1:101:1:FORCE		},/*of Digging*/
I:1:102:12:LIFE		},/*Spectral*/
I:1:102:4:MANA		},/*Spectral*/
I:1:105:1:LITE		},/*of Accuracy*/
I:1:106:2:FORCE		},/*of Power*/
I:1:107:2:FORCE		},/*of Extra Might*/
I:1:108:1:FORCE		},/*of Extra Shots*/
I:1:108:1:LITE		},/*of Extra Shots*/
I:1:108:1:TIME		},/*of Extra Shots*/
I:1:109:2:FORCE		},/*of Lothlorien*/
I:1:109:2:LITE		},/*of Lothlorien*/
I:1:110:2:FORCE		},/*of the Haradrim*/
I:1:110:2:LITE		},/*of the Haradrim*/
I:1:111:2:FORCE		},/*of Buckland*/
I:1:111:2:LITE		},/*of Buckland*/
I:1:112:1:CHAOS		},/*of Slay Animal*/
I:1:113:1:CHAOS		},/*of Slay Evil*/
I:1:114:1:CHAOS		},/*of Slay Undead*/
I:1:115:1:POISON      },/*of Venom*/
I:1:116:1:ACID		},/*of Acid*/
I:1:117:12:ACID		},/*Elemental*/
I:1:117:12:COLD		},/*Elemental*/
I:1:117:12:FIRE		},/*Elemental*/
I:1:117:12:LIGHTNING		},/*Elemental*/
I:1:117:12:POISON     },/*Elemental*/
I:1:118:1:CHAOS		},/*of Slay Demon*/
I:1:119:1:CHAOS		},/*of Slay Dragon*/
I:1:120:1:FORCE		},/*of Slaying*/
I:1:120:1:LITE		},/*of Slaying*/
I:1:121:1:LIGHTNING		},/*of Lightning*/
I:1:121:1:LITE		},/*of Lightning*/
I:1:122:1:FIRE		},/*of Flame*/
I:1:122:1:LITE		},/*of Flame*/
I:1:123:1:COLD		},/*of Frost*/
I:1:123:1:LITE		},/*of Frost*/
I:1:124:1:LIFE		},/*of Wounding*/
I:1:128:2:ACID		},/*of the Eldar*/
I:1:128:2:DARKNESS		},/*of the Eldar*/
I:1:129:2:ACID		},/*of Power*/
I:1:129:2:COLD		},/*of Power*/
I:1:129:2:DARKNESS		},/*of Power*/
I:1:129:2:FIRE		},/*of Power*/
I:1:129:2:LIGHTNING		},/*of Power*/
I:1:130:1:MANA		},/*Dragon*/
I:1:131:1:MANA		},/*Capacity of */
I:1:132:1:LIFE		},/*Cheapness of */
I:1:133:1:TIME		},/*Quickness of */
I:1:134:1:TIME		},/*Charging of */
I:1:135:3:LIFE		},/*the Istari of */
I:1:135:3:MANA		},/*the Istari of */
I:1:135:3:TIME		},/*the Istari of */
I:1:136:1:LITE		},/*of Boldness*/
I:1:137:1:LITE		},/*of Fearlessness*/
I:1:138:2:LITE		},/*of Illumination*/
I:1:139:2:LITE		},/*of Brightness*/
I:1:140:4:LITE		},/*of *Brightness**/
I:1:141:4:DARKNESS		},/*of the Shadows*/
I:1:141:4:LITE		},/*of the Shadows*/
I:1:142:4:DARKNESS		},/*of Infravision*/
I:1:142:4:LITE		},/*of Infravision*/
I:1:143:8:DARKNESS		},/*of the Eternal Eye*/
I:1:144:4:MANA		},/*of the Ethereal Eye*/
I:1:146:4:DARKNESS		},/*Dwarven*/
I:1:146:4:EXPLOSION		},/*Dwarven*/
I:1:146:4:LITE		},/*Dwarven*/
I:1:147:1:MAGIC		},/*Indestructible*/
I:1:147:4:ACID		},/*Indestructible*/
I:1:147:4:COLD		},/*Indestructible*/
I:1:147:4:FIRE		},/*Indestructible*/
I:1:147:4:LIGHTNING		},/*Indestructible*/
I:1:147:4:MANA		},/*Indestructible*/
I:1:149:1:FIRE		},/*Fireproof*/
I:1:163:3:DARKNESS		},/*of the Magi*/
I:1:163:3:KNOWLEDGE		},/*of the Magi*/
I:1:163:3:MANA		},/*of the Magi*/
I:1:166:4:MAGIC		},/*of Preservation*/
I:1:166:4:MANA		},/*of Preservation*/
I:1:167:12:MANA		},/*of Serenity*/
I:1:168:4:DARKNESS		},/*of Night and Day*/
I:1:168:4:LITE		},/*of Night and Day*/
I:1:169:1:TIME		},/*of the Magi*/
I:1:169:8:KNOWLEDGE		},/*of the Magi*/
I:1:170:4:DARKNESS		},/*of Invisibility*/
I:1:171:8:DARKNESS		},/*of the Bat*/
I:1:171:8:TELEPORT		},/*of the Bat*/
I:1:172:4:LIGHTNING		},/*of Thievery*/
I:1:173:4:FORCE		},/*of Combat*/
I:1:174:4:TELEPORT		},/*of Stability*/
I:1:175:4:ACID		},/*of Elvenkind*/
I:1:175:4:COLD		},/*of Elvenkind*/
I:1:175:4:FIRE		},/*of Elvenkind*/
I:1:175:4:LIGHTNING		},/*of Elvenkind*/
I:1:176:1:MAGIC		},/*of Fury*/
I:1:176:4:CHAOS		},/*of Fury*/
I:1:176:4:EXPLOSION		},/*of Fury*/
I:1:176:4:MANA		},/*of Fury*/
I:1:178:8:FORCE		},/*Magical*/
I:1:179:4:KNOWLEDGE		},/*Simplicity of */
I:1:180:1:FIRE		},/*of Warmth*/
I:1:185:12:LIFE		},/*of Life*/
I:1:185:2:MAGIC		},/*of Life*/
