/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2010 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
#ifndef OSGEARTHSYMBOLOGY_STYLESHEET_H
#define OSGEARTHSYMBOLOGY_STYLESHEET_H 1

#include <osgEarthSymbology/Common>
#include <osgEarthSymbology/Style>
#include <osg/ref_ptr>
#include <map>

namespace osgEarth { namespace Symbology 
{
    using namespace osgEarth;

    /**
     * A stylesheet is a catalog of available Styles.
     */
    class OSGEARTHSYMBOLOGY_EXPORT StyleSheet
    {
    public:
        StyleSheet();
        
        void addStyle( const std::string& name, Style* style );

        Style* getStyle( const std::string& name );
        const Style* getStyle( const std::string& name ) const;

    protected:
        typedef std::map<std::string,osg::ref_ptr<Style> > NameStyleMap;
        NameStyleMap _styles;
    };

} } // namespace osgEarth::Symbology


#endif // OSGEARTHSYMBOLOGY_STYLESHEET_H

