Base:
	multiple output ?
	"external" windows

Controls:
	selectables

Geos:
	vertex stuff

Manips:

Nongeos: 
	add other light-types
	check for the maximum number of lights during runtime

Particles:

Pixes:
	MMX, SSE2
	windows movie loader (have a look at guliverkli)



dreaming:
 Pd-callbacks:
  remove the entire callback-stuff for Pd-messages from the obj_realSetup()
  instead this should be handled centrally in CPPExtern
	- each member function called <name>Mess() provides a method for "<name>"
	- dispatching can be done by Pd or Gem (the latter being easier)
  info/ideas
    - http://www.codeproject.com/KB/winsdk/callback_adapter.aspx
    - Qt slot concept (http://sigslot.sourceforge.net/)
    - reflection/inspection
    - function-name demangling: http://publib.boulder.ibm.com/infocenter/comphelp/v8v101/index.jsp?topic=/com.ibm.xlcpp8a.doc/proguide/ref/rkcxxflt.htm


