Short:     Amiga V1.14 - Freeciv 1.11.5-devel(beta)
Uploader:  sebauer@t-online.de (Sebastian Bauer)
Author:    sebauer@t-online.de (Sebastian Bauer), Freeciv Development Team
Type:      game/2play
Kurz:      Amiga V1.14 - Freeciv 1.11.5-devel(beta)
Requires:  OS 3.0, guigfx.library, MUI 3.8, NList, TCP/IP Stack
Version:   1.14

Introduction
~~~~~~~~~~~~
This is a native compile of Freeciv. It also has an own client which is
using MUI. That means you don't need to have ixemul.library or a XServer.

Requirements
~~~~~~~~~~~~
 - 68020 or better processor
 - OS 3.0
 - MUI 3.8
 - NList 0.89
 - TCP/IP Stack (Miami, AmiTCP, ...)
 - guigfx.library (needs render.library version 30 itself)

Note, that some combinations of the picture.datatype and ilbm.datatype don't
work correctly.
Following combinations seem to work:
  picture.datatype 43.764 (CGFX) and ilbm.datatype 44.19 (by Stephan Rupprecht)
  picture.datatype 43.33 (P96; also works on AGA) and ilbm.datatype 44.19
  picture.datatype 44.19 and ilbm.datatype 44.8 (both are in OS3.5)
  picture.datatype 43.41 (P96 V1.43a) and ilbm.datatype 40.3 (orginal OS 3.1)
Please contact me if you use other datatypes and Freeciv works correctly
with them.

Also always use the latest guigfx.library. The current version is 18.0
and this can be found at:
 http://www.neoscientists.org/~bifat/binarydistillery/guigfxlib/guigfxlib.lha
or Aminet

Render.library can be found at
 http://www.neoscientists.org/~bifat/binarydistillery/renderlib/renderlib.lha
Again. guigfx.library version 18.0 needs at least render.library
version 30. Other (newer) guigfx libraries may require later versions.

Please also let Freeciv open on a big enough screen. A screen with the
size of 640x256 is not enough (at least at the moment)

Usage
~~~~~
Freeciv is a multiplayer game and divided into sever and client. But
of course it's also possible to play freeciv on a single machine.

The first step is to start your TCP/IP stack (e.g. Miami). You don't
need to go online if you only want to play Freeciv on a single machine.
The next step is starting the server and then the client. You can do
this eighter with help of the Workbench or from the Shell (Freeciv
allocates hopefully enough stack itself so you needn't set a high
stack value). After the client has been loaded you can connect to the
server.
Alternatively you can start the server and the client with the provided
Freeciv.start shell scripts. Before it loads the server and client it
opens a filerequester where you can choose whether to load an old game
or start a new game.

For more details on usage view the other README and HOWTOPLAY files, which
are also included in this package.

Authors
~~~~~~~
The authors who are participated in the Freeciv project are listed in the
AUTHORS and PEOPLE files.

The Amiga Version of the client was created, as well as the server was
compiled, by Sebastian Bauer. If you have question or problems with this
version, feel free to ask me. Starting with 1.13 I got help from
Dirk Stoecker <stoecker@epost.de>. Very much thanks goes to him.

Future
~~~~~~
 - keep the work up-to-date

Notes
~~~~~
This developer version is incompatible with the previous version 1.11. That
means with the included client you cannot connect to a old server. Also old
clients cannot connect to the included server.

History
~~~~~~~
Version 1.14 (31.12.2000)
 - corrensponds to latest Freeciv 1.11.5-devel (beta)
 - that means client goto and a new patrol command
 - now supports locale files (current versions are included)
   (done by Dirk Stoecker)

Version 1.13 (22.09.2000)
 - corresponds to Freeciv 1.11.5-devel (beta)
 - should require less chip ram now on aga machines
 - changed some window layouts
 - context menu of units in the city window
 - city can now be renamed
 - message options work now
 - many bug fixes
 - can now be compiled also with vbcc

Version 1.12 (30.06.2000)
 - corresponds to Freeciv 1.11.0

Version 1.11 (16.06.2000)
 - corresponds to Freeciv 1.10.3-devel (beta)

Version 1.10 (30.04.2000)
 - corresponds to latest Freeciv 1.10.1-devel
   (biggest new feature is the so called fog of war)
 - bug fixes
 - saving of the client options is finally possible now
 - small changes in the city window

Version 1.9 (19.03.2000)
 - corresponds to Freeciv 1.10.0
 - bug fixes
 - slightly improved city map
 - scrollbutton in the main window
 - added ReadMe.2Amigas document by Ivan kosak <ivan.kosak@sk.tel.hr>
 - fourth Aminet release

Version 1.8 (21.02.2000)
 - corresponds to Freeciv 1.10.0
 - new layout of the select nations window
 - smaller fixes
 - third Aminet release

Version 1.7 (05.02.2000)
 - corresponds to Freeciv 1.9.3-devel
 - worklist support added
 - connect to support added
 - new spy options support added
 - visual explosion of units
 
Version 1.6 (29.12.1999)
 - corresponds to latest Freeciv 1.9.1-devel
 - supports the new barbarians
 - in the help window you can see the tech tree now simliar to
   the XAW client
 - the units in the unit selection window are now ordered by column
   while the number of rows depends on the windows size
 - smaller gui changes

Version 1.5 (07.11.99)
 - corresponds to Freeciv 1.9.0
 - context menu for the map
 - pressing Return when a blinking unit is on a city will popup
   the city dialog (enter on numericpad is still turn done)
 - you can browse through all cities now within the city dialog
 - progress bar shows the state of the production
 - slightly improved production window
 - removed old datatypes support which was used in case guigfx.library
   failed to create the mask of the graphics files
 - smaller bug fixes

Version 1.4 (20.10.99)
 - corresponds to Freeciv 1.9.0
 - workaround for the unit blink problem
 - some other smaller bug fixes
 - compiled for 68020 processor (since guigfx.library requires 68020 anywhy)
 - first Aminet Release

Version 1.3 (17.10.99)
 - corresponds to latest Freeciv 1.8.4 (devel)
 - "Unit List" and "Activate Units" buttons in the City Dialog work now
 - better refreshing in some areas
 - unavailabe map tiles in the City Map are surrounded by a red rectangle
 - changed layout of the City Dialog a little bit
 - on 2:1 screens overview pixels are now only one pixels height
 - again bug fixes (especially now should work properly on AGA machines)

Version 1.2 (10.10.99)
 - corresponds to latest Freeciv 1.8.4 (devel)
 - now every tile is reachable with the horizontal scroller
 - now only uses clipping for the city names, this improves performance
   when a window is in front of the windows (map and city)
 - implemented space ship support
 - included some icon arts by Fabio "Fabius" Sanna and Jrgen Urbanek
 - some bug fixes and smaller improvments

Version 1.1 (03.10.99)
 - corresponds to Freeciv 1.8.4 (devel)
 - supports the new city styles
 - added tilepopwindow (Shift + Mouseclick on a map tile)
 - overviewmap now works also on AGA machines
 - graphics is freed in the MUIM_Cleanup method now

Version 1.0 (27.09.99)
 - corresponds to Freeciv 1.8.3 (beta)
 - first public release on my homepage


How can you reach me?
~~~~~~~~~~~~~~~~~~~~~
My e-mail address is:
  sebauer@t-online.de or
  Sebastian.Bauer@in.stud.tu-ilmenau.de

Address:
  Sebastian Bauer
  Neustdter Str. 50
  07768 Kahla
  Germany

Visit my homepage at
  http://home.t-online.de/home/sebauer/
  (german version)

  http://home.t-online.de/home/sebauer/english.html
  (english version)

Here you can find the latest version of Freeciv for Amiga but also
other things for Amiga, for example SimpleFind, SimpleHTML and
SimplePac.

Also look at the offical Freeciv homepage at http://www.freeciv.org.
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