# Makefile.in generated by automake 1.9.6 from Makefile.am.
# src/bzflag/Makefile.  Generated from Makefile.in by configure.

# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005  Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.



srcdir = .
top_srcdir = ../..

pkgdatadir = $(datadir)/bzflag
pkglibdir = $(libdir)/bzflag
pkgincludedir = $(includedir)/bzflag
top_builddir = ../..
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = /usr/bin/install -c
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = i686-pc-linux-gnu
host_triplet = i686-pc-linux-gnu
target_triplet = i686-pc-linux-gnu
bin_PROGRAMS = bzflag$(EXEEXT)
subdir = src/bzflag
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/m4/curl.m4 \
	$(top_srcdir)/m4/curses.m4 $(top_srcdir)/m4/isnan.m4 \
	$(top_srcdir)/m4/mkdirp.m4 $(top_srcdir)/m4/sdl.m4 \
	$(top_srcdir)/configure.ac
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
	$(ACLOCAL_M4)
mkinstalldirs = $(install_sh) -d
CONFIG_HEADER = $(top_builddir)/include/config.h
CONFIG_CLEAN_FILES =
am__installdirs = "$(DESTDIR)$(bindir)"
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
PROGRAMS = $(bin_PROGRAMS)
am__bzflag_SOURCES_DIST = ActionBinding.cxx ActionBinding.h \
	AudioMenu.cxx AudioMenu.h AutoPilot.cxx AutoPilot.h \
	BackgroundRenderer.cxx BackgroundRenderer.h \
	BaseLocalPlayer.cxx BaseLocalPlayer.h CacheMenu.cxx \
	CacheMenu.h clientConfig.cxx clientConfig.h \
	CommandsImplementation.cxx ComposeDefaultKey.cxx \
	ComposeDefaultKey.h ControlPanel.cxx ControlPanel.h \
	defaultBZDB.h defaultBZDB.cxx DisplayMenu.cxx DisplayMenu.h \
	Downloads.cxx Downloads.h EffectsMenu.cxx EffectsMenu.h \
	effectsRenderer.cxx effectsRenderer.h EntryZone.cxx \
	EntryZone.h FlashClock.cxx FlashClock.h ForceFeedback.cxx \
	ForceFeedback.h FormatMenu.cxx FormatMenu.h \
	GuidedMissleStrategy.cxx GuidedMissleStrategy.h \
	GUIOptionsMenu.cxx GUIOptionsMenu.h HelpMenu.cxx HelpMenu.h \
	HUDDialog.cxx HUDDialog.h HUDDialogStack.cxx HUDDialogStack.h \
	HUDRenderer.cxx HUDRenderer.h HUDui.cxx HUDui.h \
	HUDuiControl.cxx HUDuiControl.h HUDuiDefaultKey.cxx \
	HUDuiDefaultKey.h HUDuiLabel.cxx HUDuiLabel.h HUDuiList.cxx \
	HUDuiList.h HUDuiTextureLabel.cxx HUDuiTextureLabel.h \
	HUDuiTypeIn.cxx HUDuiTypeIn.h JoinMenu.cxx JoinMenu.h \
	InputMenu.cxx InputMenu.h KeyboardMapMenu.cxx \
	KeyboardMapMenu.h LocalCommand.cxx LocalCommand.h \
	LocalPlayer.cxx LocalPlayer.h MainMenu.cxx MainMenu.h \
	MainWindow.cxx MainWindow.h MenuDefaultKey.h \
	MenuDefaultKey.cxx motd.h motd.cxx NewVersionMenu.cxx \
	NewVersionMenu.h OptionsMenu.cxx OptionsMenu.h Player.cxx \
	Player.h Plan.cxx Plan.h QuickKeysMenu.cxx QuickKeysMenu.h \
	QuitMenu.cxx QuitMenu.h RadarRenderer.cxx RadarRenderer.h \
	Region.cxx Region.h RegionPriorityQueue.cxx \
	RegionPriorityQueue.h RemotePlayer.cxx RemotePlayer.h \
	Roaming.cxx Roaming.h RobotPlayer.cxx RobotPlayer.h \
	RoofTops.cxx RoofTops.h Roster.cxx Roster.h SaveWorldMenu.cxx \
	SaveWorldMenu.h SceneBuilder.cxx SceneBuilder.h \
	SceneRenderer.cxx ScoreboardRenderer.cxx ScoreboardRenderer.h \
	SegmentedShotStrategy.cxx SegmentedShotStrategy.h \
	ServerCommandKey.cxx ServerCommandKey.h ServerLink.cxx \
	ServerLink.h ServerMenu.cxx ServerMenu.h ServerStartMenu.cxx \
	ServerStartMenu.h ShockWaveStrategy.cxx ShockWaveStrategy.h \
	ShotPath.cxx ShotPath.h ShotPathSegment.cxx ShotPathSegment.h \
	ShotStats.cxx ShotStats.h ShotStatsDefaultKey.cxx \
	ShotStatsDefaultKey.h ShotStatistics.h ShotStatistics.cxx \
	ShotStrategy.cxx ShotStrategy.h SilenceDefaultKey.cxx \
	SilenceDefaultKey.h TargetingUtils.cxx TargetingUtils.h \
	TrackMarks.cxx TrackMarks.h Weapon.cxx Weapon.h \
	WeatherRenderer.h WeatherRenderer.cxx World.cxx World.h \
	WorldBuilder.cxx WorldBuilder.h WorldPlayer.cxx WorldPlayer.h \
	bzflag.cxx bzflag.h callbacks.cxx callbacks.h \
	clientCommands.cxx commands.h daylight.cxx daylight.h \
	playing.cxx playing.h sound.cxx sound.h stars.cxx stars.h \
	ClientAuthentication.cxx ClientAuthentication.h LoginMenu.cxx \
	LoginMenu.h
#am__objects_1 = ClientAuthentication.$(OBJEXT) \
#	LoginMenu.$(OBJEXT)
am_bzflag_OBJECTS = ActionBinding.$(OBJEXT) AudioMenu.$(OBJEXT) \
	AutoPilot.$(OBJEXT) BackgroundRenderer.$(OBJEXT) \
	BaseLocalPlayer.$(OBJEXT) CacheMenu.$(OBJEXT) \
	clientConfig.$(OBJEXT) CommandsImplementation.$(OBJEXT) \
	ComposeDefaultKey.$(OBJEXT) ControlPanel.$(OBJEXT) \
	defaultBZDB.$(OBJEXT) DisplayMenu.$(OBJEXT) \
	Downloads.$(OBJEXT) EffectsMenu.$(OBJEXT) \
	effectsRenderer.$(OBJEXT) EntryZone.$(OBJEXT) \
	FlashClock.$(OBJEXT) ForceFeedback.$(OBJEXT) \
	FormatMenu.$(OBJEXT) GuidedMissleStrategy.$(OBJEXT) \
	GUIOptionsMenu.$(OBJEXT) HelpMenu.$(OBJEXT) \
	HUDDialog.$(OBJEXT) HUDDialogStack.$(OBJEXT) \
	HUDRenderer.$(OBJEXT) HUDui.$(OBJEXT) HUDuiControl.$(OBJEXT) \
	HUDuiDefaultKey.$(OBJEXT) HUDuiLabel.$(OBJEXT) \
	HUDuiList.$(OBJEXT) HUDuiTextureLabel.$(OBJEXT) \
	HUDuiTypeIn.$(OBJEXT) JoinMenu.$(OBJEXT) InputMenu.$(OBJEXT) \
	KeyboardMapMenu.$(OBJEXT) LocalCommand.$(OBJEXT) \
	LocalPlayer.$(OBJEXT) MainMenu.$(OBJEXT) MainWindow.$(OBJEXT) \
	MenuDefaultKey.$(OBJEXT) motd.$(OBJEXT) \
	NewVersionMenu.$(OBJEXT) OptionsMenu.$(OBJEXT) \
	Player.$(OBJEXT) Plan.$(OBJEXT) QuickKeysMenu.$(OBJEXT) \
	QuitMenu.$(OBJEXT) RadarRenderer.$(OBJEXT) Region.$(OBJEXT) \
	RegionPriorityQueue.$(OBJEXT) RemotePlayer.$(OBJEXT) \
	Roaming.$(OBJEXT) RobotPlayer.$(OBJEXT) RoofTops.$(OBJEXT) \
	Roster.$(OBJEXT) SaveWorldMenu.$(OBJEXT) \
	SceneBuilder.$(OBJEXT) SceneRenderer.$(OBJEXT) \
	ScoreboardRenderer.$(OBJEXT) SegmentedShotStrategy.$(OBJEXT) \
	ServerCommandKey.$(OBJEXT) ServerLink.$(OBJEXT) \
	ServerMenu.$(OBJEXT) ServerStartMenu.$(OBJEXT) \
	ShockWaveStrategy.$(OBJEXT) ShotPath.$(OBJEXT) \
	ShotPathSegment.$(OBJEXT) ShotStats.$(OBJEXT) \
	ShotStatsDefaultKey.$(OBJEXT) ShotStatistics.$(OBJEXT) \
	ShotStrategy.$(OBJEXT) SilenceDefaultKey.$(OBJEXT) \
	TargetingUtils.$(OBJEXT) TrackMarks.$(OBJEXT) Weapon.$(OBJEXT) \
	WeatherRenderer.$(OBJEXT) World.$(OBJEXT) \
	WorldBuilder.$(OBJEXT) WorldPlayer.$(OBJEXT) bzflag.$(OBJEXT) \
	callbacks.$(OBJEXT) clientCommands.$(OBJEXT) \
	daylight.$(OBJEXT) playing.$(OBJEXT) sound.$(OBJEXT) \
	stars.$(OBJEXT) $(am__objects_1)
bzflag_OBJECTS = $(am_bzflag_OBJECTS)
bzflag_LDADD = $(LDADD)
#am__DEPENDENCIES_1 = ../platform/MacOSX/libMac.la
am__DEPENDENCIES_2 = ../c-ares/libcares.la
am__DEPENDENCIES_3 = ../regex/libregex.la
#am__DEPENDENCIES_4 = ../zlib/libz.la
am__DEPENDENCIES_5 =
#am__DEPENDENCIES_6 = bzflag.res
bzflag_DEPENDENCIES = ../3D/lib3D.la ../game/libGame.la \
	../net/libNet.la ../obstacle/libObstacle.la \
	$(am__DEPENDENCIES_1) ../platform/libPlatform.la \
	../ogl/libGLKit.la ../scene/libSceneDB.la \
	../geometry/libGeometry.la ../mediafile/libMediaFile.la \
	../common/libCommon.la $(am__DEPENDENCIES_2) \
	$(am__DEPENDENCIES_3) $(am__DEPENDENCIES_4) \
	$(am__DEPENDENCIES_5) $(am__DEPENDENCIES_6) \
	$(am__DEPENDENCIES_5) $(am__DEPENDENCIES_5) \
	$(am__DEPENDENCIES_5) $(am__DEPENDENCIES_5) ../date/libDate.la
DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir)/include
depcomp = $(SHELL) $(top_srcdir)/misc/depcomp
am__depfiles_maybe = depfiles
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
LTCXXCOMPILE = $(LIBTOOL) --tag=CXX --mode=compile $(CXX) $(DEFS) \
	$(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \
	$(AM_CXXFLAGS) $(CXXFLAGS)
CXXLD = $(CXX)
CXXLINK = $(LIBTOOL) --tag=CXX --mode=link $(CXXLD) $(AM_CXXFLAGS) \
	$(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
LTCOMPILE = $(LIBTOOL) --tag=CC --mode=compile $(CC) $(DEFS) \
	$(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \
	$(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(LIBTOOL) --tag=CC --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \
	$(AM_LDFLAGS) $(LDFLAGS) -o $@
SOURCES = $(bzflag_SOURCES) $(EXTRA_bzflag_SOURCES)
DIST_SOURCES = $(am__bzflag_SOURCES_DIST) $(EXTRA_bzflag_SOURCES)
ETAGS = etags
CTAGS = ctags
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
ACLOCAL = ${SHELL} /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/missing --run aclocal-1.9
AMDEP_FALSE = #
AMDEP_TRUE = 
AMTAR = ${SHELL} /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/missing --run tar
AR = ar
AR_FLAGS = cru
AUTOCONF = ${SHELL} /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/missing --run autoconf
AUTOHEADER = ${SHELL} /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/missing --run autoheader
AUTOMAKE = ${SHELL} /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/missing --run automake-1.9
AWK = mawk
BEOS_FALSE = 
BEOS_TRUE = #
BUGGY_MIPSPRO_FALSE = 
BUGGY_MIPSPRO_TRUE = #
BUILDCARES_FALSE = #
BUILDCARES_TRUE = 
BUILDZLIB_FALSE = 
BUILDZLIB_TRUE = #
BUILD_PLUGINS_FALSE = 
BUILD_PLUGINS_TRUE = #
BUILD_REGEX_FALSE = #
BUILD_REGEX_TRUE = 
BZADMIN_INCLUDED_FALSE = #
BZADMIN_INCLUDED_TRUE = 
BZFLAG_DATE = 2006-06-05
BZFLAG_VERSION = 2.0.8
CC = /usr/bin/ccache gcc
CCACHE = /usr/bin/ccache
CCDEPMODE = depmode=gcc3
CFLAGS = -g -O2
CLIENT_INCLUDED_FALSE = #
CLIENT_INCLUDED_TRUE = 
CONFIG = 
CPP = /usr/bin/ccache gcc -E
CPPFLAGS =   -I/usr/include -Wall -W -Wshadow -mtune=i686
CURL_CFLAGS = 
CURSES_LIB = -lncurses
CXX = /usr/bin/ccache g++
CXXCPP = /usr/bin/ccache g++ -E
CXXDEPMODE = depmode=gcc3
CXXFLAGS = -g -O2 -ffast-math -fno-exceptions -fsigned-char
CYGPATH_W = echo
DEBUG_FALSE = 
DEBUG_TRUE = #
DEFS = -DHAVE_CONFIG_H
DEPDIR = .deps
ECHO = echo
ECHO_C = 
ECHO_N = -n
ECHO_T = 
EGREP = /bin/grep -E
EXEEXT = 
F77 = 
FFLAGS = 
GLEW_LIBS = 
GLIBS = -lGLU -lGL -lXi -lXext  -lSM -lICE -lX11  
GREP = /bin/grep
HASPOD2MAN = yes
HASPOD2MAN_FALSE = #
HASPOD2MAN_TRUE = 
HASWHOAMI = yes
HAVE_CURSES_FALSE = #
HAVE_CURSES_TRUE = 
HAVE_KRB5_FALSE = 
HAVE_KRB5_TRUE = #
HAVE_SDL_FALSE = #
HAVE_SDL_TRUE = 
INSTALL_DATA = ${INSTALL} -m 644
INSTALL_DATA_DIR = /usr/local/share/bzflag
INSTALL_PROGRAM = ${INSTALL}
INSTALL_SCRIPT = ${INSTALL}
INSTALL_STRIP_PROGRAM = ${SHELL} $(install_sh) -c -s
IRIX_FALSE = 
IRIX_TRUE = #
KRB5_CFLAGS = 
KRB5_CONFIG = no
KRB5_LIBS = 
LDFLAGS =  
LIBDIR = $(top_srcdir)/lib
LIBOBJS = 
LIBS = -lm -L/usr/lib -lcurl -L/usr/lib -lgssapi_krb5 -lkrb5 -lk5crypto -lkrb5support -lcom_err -lresolv -lidn -lssl -lcrypto -ldl -lssl -lcrypto -lz 
LIBTOOL = $(SHELL) $(top_builddir)/libtool
LIBTOOL_DEPS = misc/ltmain.sh
LINUX_FALSE = #
LINUX_TRUE = 
LN_S = ln -s
LTLIBOBJS = 
MACOS_FALSE = 
MACOS_TRUE = #
MAJOR_VERSION = 2
MAKEINFO = ${SHELL} /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/missing --run makeinfo
MINOR_VERSION = 0
OBJEXT = o
PACKAGE = bzflag
PACKAGE_BUGREPORT = 
PACKAGE_NAME = 
PACKAGE_STRING = 
PACKAGE_TARNAME = 
PACKAGE_VERSION = 
PATH_SEPARATOR = :
PC_FALSE = #
PC_TRUE = 
PPC_FALSE = 
PPC_TRUE = #
RANLIB = ranlib
SDL_CFLAGS = -I/usr/include/SDL -D_REENTRANT
SDL_CONFIG = /usr/bin/sdl-config
SDL_IMAGE_LIBS = 
SDL_LIBS = -L/usr/lib -lSDL -lpthread
SET_MAKE = 
SHELL = /bin/sh
SOLARIS_FALSE = 
SOLARIS_TRUE = #
STRIP = strip
VERSION = 2.0.8
WIN32_FALSE = 
WIN32_TRUE = #
WINDRES = :
WINPORT = 
XMKMF = 
X_CFLAGS =  -I/usr/include
X_EXTRA_LIBS = 
X_LIBS = 
X_PRE_LIBS =  -lSM -lICE
ac_ct_CC = gcc
ac_ct_CXX = g++
ac_ct_F77 = 
am__fastdepCC_FALSE = #
am__fastdepCC_TRUE = 
am__fastdepCXX_FALSE = #
am__fastdepCXX_TRUE = 
am__include = include
am__leading_dot = .
am__quote = 
am__tar = ${AMTAR} chof - "$$tardir"
am__untar = ${AMTAR} xf -
bindir = ${exec_prefix}/bin
build = i686-pc-linux-gnu
build_alias = 
build_cpu = i686
build_os = linux-gnu
build_vendor = pc
datadir = ${datarootdir}
datarootdir = ${prefix}/share
desktopdir = ${prefix}/share/applications
docdir = ${datarootdir}/doc/${PACKAGE}
dvidir = ${docdir}
exec_prefix = ${prefix}
host = i686-pc-linux-gnu
host_alias = 
host_cpu = i686
host_os = linux-gnu
host_vendor = pc
htmldir = ${docdir}
includedir = ${prefix}/include
infodir = ${datarootdir}/info
install_sh = /home/timr/work/bzflag-2.0/bzflag-2.0.8/misc/install-sh
libdir = ${exec_prefix}/lib
libexecdir = ${exec_prefix}/libexec
localedir = ${datarootdir}/locale
localstatedir = ${prefix}/var
mandir = ${datarootdir}/man
mkdir_p = mkdir -p --
oldincludedir = /usr/include
pdfdir = ${docdir}
prefix = /usr/local
program_transform_name = s,x,x,
psdir = ${docdir}
sbindir = ${exec_prefix}/sbin
sharedstatedir = ${prefix}/com
sysconfdir = ${prefix}/etc
target = i686-pc-linux-gnu
target_alias = 
target_cpu = i686
target_os = linux-gnu
target_vendor = pc
MAINTAINERCLEANFILES = \
	Makefile.in

EXTRA_bzflag_SOURCES = \
	ClientAuthentication.cxx	\
	ClientAuthentication.h		\
	LoginMenu.cxx			\
	LoginMenu.h

#KRB5 = ClientAuthentication.cxx	\
#	ClientAuthentication.h		\
#	LoginMenu.cxx			\
#	LoginMenu.h

bzflag_SOURCES = \
	ActionBinding.cxx		\
	ActionBinding.h			\
	AudioMenu.cxx			\
	AudioMenu.h			\
	AutoPilot.cxx			\
	AutoPilot.h			\
	BackgroundRenderer.cxx		\
	BackgroundRenderer.h		\
	BaseLocalPlayer.cxx		\
	BaseLocalPlayer.h		\
	CacheMenu.cxx			\
	CacheMenu.h			\
	clientConfig.cxx			\
	clientConfig.h			\
	CommandsImplementation.cxx	\
	ComposeDefaultKey.cxx		\
	ComposeDefaultKey.h		\
	ControlPanel.cxx		\
	ControlPanel.h			\
	defaultBZDB.h			\
	defaultBZDB.cxx			\
	DisplayMenu.cxx			\
	DisplayMenu.h			\
	Downloads.cxx			\
	Downloads.h			\
	EffectsMenu.cxx			\
	EffectsMenu.h			\
	effectsRenderer.cxx			\
	effectsRenderer.h			\
	EntryZone.cxx			\
	EntryZone.h			\
	FlashClock.cxx			\
	FlashClock.h			\
	ForceFeedback.cxx		\
	ForceFeedback.h			\
	FormatMenu.cxx			\
	FormatMenu.h			\
	GuidedMissleStrategy.cxx	\
	GuidedMissleStrategy.h		\
	GUIOptionsMenu.cxx		\
	GUIOptionsMenu.h		\
	HelpMenu.cxx			\
	HelpMenu.h			\
	HUDDialog.cxx			\
	HUDDialog.h			\
	HUDDialogStack.cxx		\
	HUDDialogStack.h		\
	HUDRenderer.cxx			\
	HUDRenderer.h			\
	HUDui.cxx			\
	HUDui.h				\
	HUDuiControl.cxx		\
	HUDuiControl.h			\
	HUDuiDefaultKey.cxx		\
	HUDuiDefaultKey.h		\
	HUDuiLabel.cxx			\
	HUDuiLabel.h			\
	HUDuiList.cxx			\
	HUDuiList.h			\
	HUDuiTextureLabel.cxx		\
	HUDuiTextureLabel.h		\
	HUDuiTypeIn.cxx			\
	HUDuiTypeIn.h			\
	JoinMenu.cxx			\
	JoinMenu.h			\
	InputMenu.cxx			\
	InputMenu.h			\
	KeyboardMapMenu.cxx		\
	KeyboardMapMenu.h		\
	LocalCommand.cxx		\
	LocalCommand.h			\
	LocalPlayer.cxx			\
	LocalPlayer.h			\
	MainMenu.cxx			\
	MainMenu.h			\
	MainWindow.cxx			\
	MainWindow.h			\
	MenuDefaultKey.h		\
	MenuDefaultKey.cxx		\
	motd.h				\
	motd.cxx			\
	NewVersionMenu.cxx		\
	NewVersionMenu.h		\
	OptionsMenu.cxx			\
	OptionsMenu.h			\
	Player.cxx			\
	Player.h			\
	Plan.cxx			\
	Plan.h			\
	QuickKeysMenu.cxx		\
	QuickKeysMenu.h			\
	QuitMenu.cxx			\
	QuitMenu.h			\
	RadarRenderer.cxx		\
	RadarRenderer.h			\
	Region.cxx			\
	Region.h			\
	RegionPriorityQueue.cxx		\
	RegionPriorityQueue.h		\
	RemotePlayer.cxx		\
	RemotePlayer.h			\
	Roaming.cxx			\
	Roaming.h			\
	RobotPlayer.cxx			\
	RobotPlayer.h			\
	RoofTops.cxx			\
	RoofTops.h			\
	Roster.cxx			\
	Roster.h			\
	SaveWorldMenu.cxx		\
	SaveWorldMenu.h			\
	SceneBuilder.cxx		\
	SceneBuilder.h			\
	SceneRenderer.cxx		\
	ScoreboardRenderer.cxx		\
	ScoreboardRenderer.h		\
	SegmentedShotStrategy.cxx	\
	SegmentedShotStrategy.h		\
	ServerCommandKey.cxx		\
	ServerCommandKey.h		\
	ServerLink.cxx			\
	ServerLink.h			\
	ServerMenu.cxx			\
	ServerMenu.h			\
	ServerStartMenu.cxx		\
	ServerStartMenu.h		\
	ShockWaveStrategy.cxx		\
	ShockWaveStrategy.h		\
	ShotPath.cxx			\
	ShotPath.h			\
	ShotPathSegment.cxx		\
	ShotPathSegment.h		\
	ShotStats.cxx			\
	ShotStats.h			\
	ShotStatsDefaultKey.cxx		\
	ShotStatsDefaultKey.h		\
	ShotStatistics.h		\
	ShotStatistics.cxx		\
	ShotStrategy.cxx		\
	ShotStrategy.h			\
	SilenceDefaultKey.cxx		\
	SilenceDefaultKey.h		\
	TargetingUtils.cxx		\
	TargetingUtils.h		\
	TrackMarks.cxx			\
	TrackMarks.h			\
	Weapon.cxx			\
	Weapon.h			\
	WeatherRenderer.h		\
	WeatherRenderer.cxx		\
	World.cxx			\
	World.h				\
	WorldBuilder.cxx		\
	WorldBuilder.h			\
	WorldPlayer.cxx			\
	WorldPlayer.h			\
	bzflag.cxx			\
	bzflag.h			\
	callbacks.cxx			\
	callbacks.h			\
	clientCommands.cxx		\
	commands.h			\
	daylight.cxx			\
	daylight.h			\
	playing.cxx			\
	playing.h			\
	sound.cxx			\
	sound.h				\
	stars.cxx			\
	stars.h				\
	$(KRB5)

RESOURCE = 
#RESOURCE = bzflag.res
ZLIB = -lz
#ZLIB = ../zlib/libz.la
#CARESLIB = -lcares
CARESLIB = ../c-ares/libcares.la
#NACLIB = \
#	../platform/MacOSX/libMac.la

REGEX = \
	../regex/libregex.la

LDADD = \
	../3D/lib3D.la			\
	../game/libGame.la		\
	../net/libNet.la		\
	../obstacle/libObstacle.la	\
	$(NACLIB)			\
	../platform/libPlatform.la	\
	../ogl/libGLKit.la		\
	../scene/libSceneDB.la		\
	../geometry/libGeometry.la	\
	../mediafile/libMediaFile.la	\
	../common/libCommon.la		\
	$(CARESLIB)			\
	$(REGEX)			\
	$(ZLIB)				\
	$(KRB5_LIBS)			\
	$(RESOURCE)			\
	$(SDL_LIBS)			\
	$(SDL_IMAGE_LIBS)		\
	$(GLIBS)			\
	$(GLEW_LIBS)			\
	../date/libDate.la

# This is required to hook in ogg/vorbis libraries
#	$(ALIBS)
AM_CPPFLAGS = -I$(top_srcdir)/include $(SDL_CFLAGS) 
all: all-am

.SUFFIXES:
.SUFFIXES: .cxx .lo .o .obj
$(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)
	@for dep in $?; do \
	  case '$(am__configure_deps)' in \
	    *$$dep*) \
	      cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
		&& exit 0; \
	      exit 1;; \
	  esac; \
	done; \
	echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu  src/bzflag/Makefile'; \
	cd $(top_srcdir) && \
	  $(AUTOMAKE) --gnu  src/bzflag/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
	@case '$?' in \
	  *config.status*) \
	    cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
	  *) \
	    echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
	    cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
	esac;

$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh

$(top_srcdir)/configure:  $(am__configure_deps)
	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4):  $(am__aclocal_m4_deps)
	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
install-binPROGRAMS: $(bin_PROGRAMS)
	@$(NORMAL_INSTALL)
	test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
	  if test -f $$p \
	     || test -f $$p1 \
	  ; then \
	    f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
	   echo " $(INSTALL_PROGRAM_ENV) $(LIBTOOL) --mode=install $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \
	   $(INSTALL_PROGRAM_ENV) $(LIBTOOL) --mode=install $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f" || exit 1; \
	  else :; fi; \
	done

uninstall-binPROGRAMS:
	@$(NORMAL_UNINSTALL)
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
	  echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \
	  rm -f "$(DESTDIR)$(bindir)/$$f"; \
	done

clean-binPROGRAMS:
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  f=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
	  echo " rm -f $$p $$f"; \
	  rm -f $$p $$f ; \
	done
bzflag$(EXEEXT): $(bzflag_OBJECTS) $(bzflag_DEPENDENCIES) 
	@rm -f bzflag$(EXEEXT)
	$(CXXLINK) $(bzflag_LDFLAGS) $(bzflag_OBJECTS) $(bzflag_LDADD) $(LIBS)

mostlyclean-compile:
	-rm -f *.$(OBJEXT)

distclean-compile:
	-rm -f *.tab.c

include ./$(DEPDIR)/ActionBinding.Po
include ./$(DEPDIR)/AudioMenu.Po
include ./$(DEPDIR)/AutoPilot.Po
include ./$(DEPDIR)/BackgroundRenderer.Po
include ./$(DEPDIR)/BaseLocalPlayer.Po
include ./$(DEPDIR)/CacheMenu.Po
include ./$(DEPDIR)/ClientAuthentication.Po
include ./$(DEPDIR)/CommandsImplementation.Po
include ./$(DEPDIR)/ComposeDefaultKey.Po
include ./$(DEPDIR)/ControlPanel.Po
include ./$(DEPDIR)/DisplayMenu.Po
include ./$(DEPDIR)/Downloads.Po
include ./$(DEPDIR)/EffectsMenu.Po
include ./$(DEPDIR)/EntryZone.Po
include ./$(DEPDIR)/FlashClock.Po
include ./$(DEPDIR)/ForceFeedback.Po
include ./$(DEPDIR)/FormatMenu.Po
include ./$(DEPDIR)/GUIOptionsMenu.Po
include ./$(DEPDIR)/GuidedMissleStrategy.Po
include ./$(DEPDIR)/HUDDialog.Po
include ./$(DEPDIR)/HUDDialogStack.Po
include ./$(DEPDIR)/HUDRenderer.Po
include ./$(DEPDIR)/HUDui.Po
include ./$(DEPDIR)/HUDuiControl.Po
include ./$(DEPDIR)/HUDuiDefaultKey.Po
include ./$(DEPDIR)/HUDuiLabel.Po
include ./$(DEPDIR)/HUDuiList.Po
include ./$(DEPDIR)/HUDuiTextureLabel.Po
include ./$(DEPDIR)/HUDuiTypeIn.Po
include ./$(DEPDIR)/HelpMenu.Po
include ./$(DEPDIR)/InputMenu.Po
include ./$(DEPDIR)/JoinMenu.Po
include ./$(DEPDIR)/KeyboardMapMenu.Po
include ./$(DEPDIR)/LocalCommand.Po
include ./$(DEPDIR)/LocalPlayer.Po
include ./$(DEPDIR)/LoginMenu.Po
include ./$(DEPDIR)/MainMenu.Po
include ./$(DEPDIR)/MainWindow.Po
include ./$(DEPDIR)/MenuDefaultKey.Po
include ./$(DEPDIR)/NewVersionMenu.Po
include ./$(DEPDIR)/OptionsMenu.Po
include ./$(DEPDIR)/Plan.Po
include ./$(DEPDIR)/Player.Po
include ./$(DEPDIR)/QuickKeysMenu.Po
include ./$(DEPDIR)/QuitMenu.Po
include ./$(DEPDIR)/RadarRenderer.Po
include ./$(DEPDIR)/Region.Po
include ./$(DEPDIR)/RegionPriorityQueue.Po
include ./$(DEPDIR)/RemotePlayer.Po
include ./$(DEPDIR)/Roaming.Po
include ./$(DEPDIR)/RobotPlayer.Po
include ./$(DEPDIR)/RoofTops.Po
include ./$(DEPDIR)/Roster.Po
include ./$(DEPDIR)/SaveWorldMenu.Po
include ./$(DEPDIR)/SceneBuilder.Po
include ./$(DEPDIR)/SceneRenderer.Po
include ./$(DEPDIR)/ScoreboardRenderer.Po
include ./$(DEPDIR)/SegmentedShotStrategy.Po
include ./$(DEPDIR)/ServerCommandKey.Po
include ./$(DEPDIR)/ServerLink.Po
include ./$(DEPDIR)/ServerMenu.Po
include ./$(DEPDIR)/ServerStartMenu.Po
include ./$(DEPDIR)/ShockWaveStrategy.Po
include ./$(DEPDIR)/ShotPath.Po
include ./$(DEPDIR)/ShotPathSegment.Po
include ./$(DEPDIR)/ShotStatistics.Po
include ./$(DEPDIR)/ShotStats.Po
include ./$(DEPDIR)/ShotStatsDefaultKey.Po
include ./$(DEPDIR)/ShotStrategy.Po
include ./$(DEPDIR)/SilenceDefaultKey.Po
include ./$(DEPDIR)/TargetingUtils.Po
include ./$(DEPDIR)/TrackMarks.Po
include ./$(DEPDIR)/Weapon.Po
include ./$(DEPDIR)/WeatherRenderer.Po
include ./$(DEPDIR)/World.Po
include ./$(DEPDIR)/WorldBuilder.Po
include ./$(DEPDIR)/WorldPlayer.Po
include ./$(DEPDIR)/bzflag.Po
include ./$(DEPDIR)/callbacks.Po
include ./$(DEPDIR)/clientCommands.Po
include ./$(DEPDIR)/clientConfig.Po
include ./$(DEPDIR)/daylight.Po
include ./$(DEPDIR)/defaultBZDB.Po
include ./$(DEPDIR)/effectsRenderer.Po
include ./$(DEPDIR)/motd.Po
include ./$(DEPDIR)/playing.Po
include ./$(DEPDIR)/sound.Po
include ./$(DEPDIR)/stars.Po

.cxx.o:
	if $(CXXCOMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \
	then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
#	source='$<' object='$@' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXXCOMPILE) -c -o $@ $<

.cxx.obj:
	if $(CXXCOMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \
	then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
#	source='$<' object='$@' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXXCOMPILE) -c -o $@ `$(CYGPATH_W) '$<'`

.cxx.lo:
	if $(LTCXXCOMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \
	then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Plo"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
#	source='$<' object='$@' libtool=yes \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(LTCXXCOMPILE) -c -o $@ $<

mostlyclean-libtool:
	-rm -f *.lo

clean-libtool:
	-rm -rf .libs _libs

distclean-libtool:
	-rm -f libtool
uninstall-info-am:

ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
	list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
	unique=`for i in $$list; do \
	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
	  done | \
	  $(AWK) '    { files[$$0] = 1; } \
	       END { for (i in files) print i; }'`; \
	mkid -fID $$unique
tags: TAGS

TAGS:  $(HEADERS) $(SOURCES)  $(TAGS_DEPENDENCIES) \
		$(TAGS_FILES) $(LISP)
	tags=; \
	here=`pwd`; \
	list='$(SOURCES) $(HEADERS)  $(LISP) $(TAGS_FILES)'; \
	unique=`for i in $$list; do \
	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
	  done | \
	  $(AWK) '    { files[$$0] = 1; } \
	       END { for (i in files) print i; }'`; \
	if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \
	  test -n "$$unique" || unique=$$empty_fix; \
	  $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
	    $$tags $$unique; \
	fi
ctags: CTAGS
CTAGS:  $(HEADERS) $(SOURCES)  $(TAGS_DEPENDENCIES) \
		$(TAGS_FILES) $(LISP)
	tags=; \
	here=`pwd`; \
	list='$(SOURCES) $(HEADERS)  $(LISP) $(TAGS_FILES)'; \
	unique=`for i in $$list; do \
	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
	  done | \
	  $(AWK) '    { files[$$0] = 1; } \
	       END { for (i in files) print i; }'`; \
	test -z "$(CTAGS_ARGS)$$tags$$unique" \
	  || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
	     $$tags $$unique

GTAGS:
	here=`$(am__cd) $(top_builddir) && pwd` \
	  && cd $(top_srcdir) \
	  && gtags -i $(GTAGS_ARGS) $$here

distclean-tags:
	-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags

distdir: $(DISTFILES)
	@srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
	topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
	list='$(DISTFILES)'; for file in $$list; do \
	  case $$file in \
	    $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
	    $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
	  esac; \
	  if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
	  dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
	  if test "$$dir" != "$$file" && test "$$dir" != "."; then \
	    dir="/$$dir"; \
	    $(mkdir_p) "$(distdir)$$dir"; \
	  else \
	    dir=''; \
	  fi; \
	  if test -d $$d/$$file; then \
	    if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
	      cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
	    fi; \
	    cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
	  else \
	    test -f $(distdir)/$$file \
	    || cp -p $$d/$$file $(distdir)/$$file \
	    || exit 1; \
	  fi; \
	done
check-am: all-am
check: check-am
all-am: Makefile $(PROGRAMS)
installdirs:
	for dir in "$(DESTDIR)$(bindir)"; do \
	  test -z "$$dir" || $(mkdir_p) "$$dir"; \
	done
install: install-am
install-exec: install-exec-am
install-data: install-data-am
uninstall: uninstall-am

install-am: all-am
	@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am

installcheck: installcheck-am
install-strip:
	$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
	  install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \
	  `test -z '$(STRIP)' || \
	    echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:

clean-generic:

distclean-generic:
	-test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES)

maintainer-clean-generic:
	@echo "This command is intended for maintainers to use"
	@echo "it deletes files that may require special tools to rebuild."
	-test -z "$(MAINTAINERCLEANFILES)" || rm -f $(MAINTAINERCLEANFILES)
clean: clean-am

clean-am: clean-binPROGRAMS clean-generic clean-libtool mostlyclean-am

distclean: distclean-am
	-rm -rf ./$(DEPDIR)
	-rm -f Makefile
distclean-am: clean-am distclean-compile distclean-generic \
	distclean-libtool distclean-tags

dvi: dvi-am

dvi-am:

html: html-am

info: info-am

info-am:

install-data-am:

install-exec-am: install-binPROGRAMS

install-info: install-info-am

install-man:

installcheck-am:

maintainer-clean: maintainer-clean-am
	-rm -rf ./$(DEPDIR)
	-rm -f Makefile
maintainer-clean-am: distclean-am maintainer-clean-generic

mostlyclean: mostlyclean-am

mostlyclean-am: mostlyclean-compile mostlyclean-generic \
	mostlyclean-libtool

pdf: pdf-am

pdf-am:

ps: ps-am

ps-am:

uninstall-am: uninstall-binPROGRAMS uninstall-info-am

.PHONY: CTAGS GTAGS all all-am check check-am clean clean-binPROGRAMS \
	clean-generic clean-libtool ctags distclean distclean-compile \
	distclean-generic distclean-libtool distclean-tags distdir dvi \
	dvi-am html html-am info info-am install install-am \
	install-binPROGRAMS install-data install-data-am install-exec \
	install-exec-am install-info install-info-am install-man \
	install-strip installcheck installcheck-am installdirs \
	maintainer-clean maintainer-clean-generic mostlyclean \
	mostlyclean-compile mostlyclean-generic mostlyclean-libtool \
	pdf pdf-am ps ps-am tags uninstall uninstall-am \
	uninstall-binPROGRAMS uninstall-info-am


bzflag.res: $(top_srcdir)/win32/bzflag.rc $(top_srcdir)/win32/bzflag.ico
	$(WINDRES) --include-dir=$(top_srcdir)/win32/ -i $(top_srcdir)/win32/bzflag.rc -o bzflag.res \
	-O coff
# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:
