*********************
Compiler Errors in bzflag.cxx
*********************

bzflag.cxx :660
  This is where you are reading in the resource file...
  ifstream resourceStream(getConfigFileName(), ios::in | ios::nocreate);
  ios::nocreate is not part of the Nov97 ANSI C++ Draft. See for yourself:
  http://www.cygnus.com/misc/wp/nov97/lib-iostreams.html#lib.iostreams.base

  I put this:
#ifdef __MWERKS__ // identifies metrowerks compiler
		ifstream resourceStream(getConfigFileName(), ios::in | ios::nocreate);
#else
		ifstream resourceStream(getConfigFileName(), ios::in );
#endif

bzflag.cxx :672
	getConfigFile2 () is undefined...

#if !defined(_WIN32) & !defined(macintosh)

bzflag.cxx 112:
	we dont't have that home-directory stuff...
#if !defined(_WIN32) & !defined(macintosh)

bzflag.cxx 137:
#if !defined(_WIN32) & !defined(macintosh)

bzflag.cxx 773:
#if !defined(_WIN32) & !defined(macintosh)
    const char* username = cuserid(NULL);

bzflag.cxx 780:
#elif defined( macintosh )
	char *username = "mac user"; // temporary fix only, need system api call here later

*********************************
Compiler Warnings in bzflag.cxx:
*********************************

	These functions need prototypes, I just put them at top of bzflag.cxx for now.

void	dumpResources(BzfDisplay* display, SceneRenderer& renderer);
void	printFatalError(const char* fmt, ...);

ok, bzflag.cxx compiles! Probably some run-time issues will arise, however

********************************
Compiler Errors in menus.cxx
********************************

menu.cxx 22:
	we don't have sys/wait.h

#if !defined (macintosh)
	#include <sys/wait.h>
#endif

menu.cxx 2677:
	#ifdef macintosh
		// disable this feature until I can figure out how to get it working
		setStatus ("Server cannot start: this function is not implemented.");

	#elif defined(_WIN32)

ok, menu.cxx compiles!

Address.cxx
 I had to comment this from the top:
 // Address			Address::localAddress("");

What was happening was that the static var was calling my sockets
library before it(sockets library) was initialized.

Note: had to and env var ROBOTS
Q: Is this OK? Should robots always be compiled in?
