Changes since 0.2.5.2:
- Split custom camera into server defined and client defined custom camera
- Fixed monster chat message exploit
- Added local player silencing
- Added Kick voting
- Added player names on cycles ( implemented by Christian Reitwiessner )
- Harsher ( and configurable ) spam protection
- Fixed strangely bent walls

Changes since 0.2.5.1:
- Fixed fullscreen toggle while chatting
- Disabled trilinear filtering for ATI cards by default ( to avoid lockups )
- Worked around flawy S3 texture storage
- Fixed crash when trying to change teams in spectator mode

Changes since 0.2.5:
- Another go at the "11th Round Bug"
- Player list is now sorted after displayed score ( before: some invisible combination of team score and own score )
- Fixed brakes when connecting to a 0.2.4 or earlier server
- Updated FAQ with server setting hints
- Unified Windows and Unix network code
- Fixed texture hardware mode
- Less connection losses
- Fixed network ID releated crash
- Added player names to information you get from a server
- Added window-fullscreen toggle key and separate setting of screen resolution/window size

Changes since 0.2.4:
- Fixed online observer mode switching
- Fixed command line options
- Fixed player quit message
- Fixed AI join message
- Fixed double registration of some network objects ( had no known visible symptom )
- Added security checks to see if Armagetron is run correctly
- Fixed big brother ( reporting of OS, graphic card and version to the master server )
- Disabled memory manager by default
- Fixed single player exit game crash
- Fixed zero length sting receive crash
- Completed network version control
- Added timestamps to logfiles ( code fragments by k_at_work )
- Added reason to login deny/kick messages
- Fixed 11th round bug ( additional round started after match end )
- Added --doc command line switch to print offline version of online help
- Fixed sign of rise/drop highscore messages
- New console commands: quit/exit ( dedicated server only ), kick <player name>, center_message <message> and console_message <message>
- New setting item: MAX_CLIENTS
- Improved server browser, less skipping around
- Added instant win zone
- Cycle brake is now of limited duration

Changes since 0.2.3:
- Fixed score display ( really! )
- Fixed freestyle mode round counting
- Fixed server freezer
- Fixed explosion sync
- Fixed AI crashes when player leaves in mid-battle
- Fixed configure script: now really uses sdl-config
- Speeded up deletion of unreachable servers
- Fixed endless recursion bug ( "11th player bug" )
- Moved team start positions further apart
- Player name is now taken from $USER on first start and player color is randomized

Changes since 0.2.2:
- Fixed highscores and ladder
- Delayed score deletion after match end
- Fixed autoexec.cfg loading
- More automatic rebuilding
- Fixed dedicated server idle quitting
- Fixed auto AI
- Fixed instant chat
- Fixed score display for many players or long player names
- Fixed very rare client crash
- Fixed not so rare release only crash
- Fixed balance-related typos
- Tweaked smart camera so that it works well when braking
- Fixed finish mode game setting

Changes since 0.2.1:
- Fixed another connection-loss bug
- Fixed observer freeze
- Observers now don't just get kicked when nobody else is online
- Fixed software renderer detection
- Updated FAQ
- Fixed config file loading on some architectures
- Improved team colouring
- Fixed stuck brake bug

Changes since 0.2.0:
- Fixed crash when watching a quitting player

Changes since 0.2.pre4:
- Fixed crashes
- Fixed windows network connection problems
- Fixed colour related problems
- Added marker for own cycle to avoid confusion in team mode
- Changed directory placement: configuration resides in /etc/armagetron,
  user configuration in ~/.armagetron/var
- Data files added to ~/.armagetron/textures ( or /models or /sounds )
  are now loaded in favour of original data, allowing user specific mods

Changes since 0.2.pre3:
- Fixed some more rare crashes and lockups
- Fixed team handling: all team change operations now get only active
  on next round address
- Fixed moviesounds
- Fixed server-master server communications
- new installation method: make update ( keeps user configuration )

Changes since 0.2.pre2:
- Fixed some rare crashes and lockups
- Improved cycle handling over network
- It is now allowed to fight with an arbitrary large team against the AI
  regardless of the balancing settings
- improved rendering precision: z-fighting artefacts are now uncommon,
  and at the same time early clipping on the near clipping plane

Changes since 0.2.pre:
- got rid of "zombie" players
- corrected team messages
- fixed chatting
- fixed 32 bit rendering

Changes since 0.1.4.9:
- it is now possible for players to form teams
- explosion now can blow holes in player walls
- delay added to wall disappearance after death
- finite wall length supported for snake-style gameplay
- arena size and game speed configurable in the menu
- the AI has been greatly improved
- there is an Internet master server active
- support for localisation has been added, currently featuring 
  English and German
- AI players now have names
- the moviepack title screen is displayed
- Linux version: easier system-wide installation with RPM packages 
  or "make install"
